Crowds
move from home, to work, to home, to work, in a cycle known to all
cities. They move along streets without knowledge of the city's
origin, staying out of convenience in spite of the surrounding
mystery. This city knows more, it knows the hand of its maker, but it
remains silent to the population that infests it. It is infinite, but
bound into sections, neighborhoods of endless variation tessellating
out from one another without bounds.
A
honeycomb laid on its back, hexagonal cells a roman mile on a side
create the bounds of a neighborhood. Walls rise above the places they
bind, made of square blocks the climb to the same height that they
span, the blocks flush and without fault for climbers to exploit.
Above the walls, the lands outside the city, every cell affording the
same view. In each wall a gate that leads to another cell in city's
infinite expanse, save for the southern wall, in the south there are
two gates. One gate to another cell, a second gate that leads out no
matter how far one might travel in. There are always more city cells,
one abutting another without end, each neighborhood cell one of an
infinite number of variations within the city.
Newcomers
to a neighborhood might find it empty, yet already built to fit needs
that are not there's, lived in without the life. Rooms filled with
the detritus of previous occupants that may have never been, some
with food still steaming upon tables and music playing from strange
contraptions. This city is a place of infinite variations on the
theme of neighborhood,
every combination of style and scale can be found in the bounds of
this place.
Those
that settle the new urban frontier make due out of the need for space
and temporary privacy that will fade as the neighborhood welcomes
more into its bounds. Buildings are made to fit purposes that were
never part of their design, their inhabitants redefining spaces
previously unknown. Walls are added, walls are removed, and the
neighborhood is added to the City Known, reducing the place by
quantifying it.
A place where heaven and hell might be found in equal measure. Art by Laurence Chaves |
Neighborhoods
form coalitions, banding together to for neighborhood states with
laws that change across the city as a whole. No single ruler holds
sway here, the city is not whole when reduced to lines and figures on
maps. Militias are formed to guard neighborhood gates, some might
check papers and bar entrance, others sweep their arms out in welcome
as long as the visitor brings money. City sections are filled by the
whims of the government that controls them, colors and forms mix in
one part while in another ghettos are enforced and people keep to
their own. The city welcomes all forms of control and anarchy, it
takes no sides, welcoming the despot and the enlightened with the
same indifference.
Each
coalition employs the young, or brash, to explore new neighborhood
cells and make them safe
for the coalition to expand into. These transients pilfer buildings
and homes, now empty or perhaps always empty, stealing from them
items that were left in vacant places. They kill the dangerous thing
found in these unknown spaces, then quantify the place on maps and
guides to bring back to their employers. The city feeds upon itself,
the bazaars and markets filled with strange trinkets from empty
spaces brought back at peril to be sold and bartered.
Outside,
the city is hexagonal, stretching out a Roman mile along each face,
the sides as tall as they are wide. Square stones, each the size of a
man's head, their sides smooth and charcoal gray, stacked upon one
another with such precision that even a razor's edge would need to
use the city gates to gain entry. Built for giants the gates stand
above the sixty roads that lead to them, ten to a side. Iron, and
hung with such precision upon hinges that a child perform the duties
of door guard, the doors gliding with little weight or sound.
Merchants find themselves standing together as they exit the place,
despite having left the city from different neighborhoods. The gates
decide who to match and who to separate, the city keeping its own
council on this, as it does with so many other affairs.
It
is The City, The City of Turns, and so many other nicknames spoken
reverently or as profanity. It is a place like no other, and I invite
you to come visit.
Where in streets all variation is found. Art by Remedios Vero |
Spoken
Plainly
The
city is an infinite place that stretches on forever in hexagonal
sections. As the population expands, people explore more parts of the
city, and clear out whatever 'monsters' they find there. While
occasionally a new sentient species is found living in the hexagonal
neighborhood, most of the time it is empty or filled with things that
roam the streets and prey on the unwary. Every variation of style,
scale, and purpose of building and the items within can be found
within the city. The central concept is exploring and conquering
urban areas. Each neighborhood is its own country with alliances and
hostilities towards other neighborhoods. The players take part in
adventures than range from Noir intrigues to Wartime Epics. I will
expand on concepts like technology and logistics in later posts, as
well as culture and religion.
Inspiration
Library of Babel
– Jorge Luis Borges
Invisible Cities
– Italo Calvino
The City and The
City – China Meiville
The Other Side –
Alfred Kubin
Last Days of New
Paris – China Meiville
Nethereal –
Brian Niemeier
Perdido Street
Station – China Meiville
Chronic City –
Jonathan Lethem
Imajica – Clive
Barker
Black Bottle –
Anthony Huso
Hard Boiled
Wonderland and the End of the World – Haruki Murakami
San Vanificio
Canon – Michael Cisco
Physiognomy –
Jeffery Ford
Orphan Palace –
Joseph S. Pulver Sr.
Your work on this setting is greatly appreciated. Something feels solid about this dreamlike place.
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