The Pasha formed their structures from the shells of massive
terrestrial hermit crabs. Ages ago, the crab herds of the Pashan
nomad cities freely roamed the prismatic deserts. Now, the luminous halls are only home to rainbow sands and forgotten
artifacts. These structures can be seen poking through the dunes of
the desert, or are excavated when the winds become strong enough. In
the distance you see:
Forgotten halls on forgotten giants. |
Structure
Type
– 1D12
Roll twice per shell.
1) Towers – 1D4
2) Pavilion
3) Structure – Shape (1D10 sides, a 1 indicates a circular
building), 1D2 (1. No Pillars, 2. Pillars)
4) Dome – 1D3 (1. Geodesic, 2. Smooth, 3. Striated)
5) Pyramid – 1D4 (1. Stepped, 2. Ziggurat, 3. Conical, 4.
Smooth/Dressed)
6) Basilica
7) Forum
8) Citadel
9) Surrounding Wall
10) Granary
11) Flat Open Area – 1D2 (1. Just Shell, 2. Indentation Filled W/
Soil)
12) Water Storage – 1D3 (1. Well, 2. Water Tower, 3. Cistern)
Previously
Used For
1) Library
2) Market
3) Governance
4) Court
5) Living Area – 1D3 (1. Single Family/Group, 2. A Few
Families/Groups, 3. Many Families/Groups)
6) Armory
7) Warehouse
8) Barracks
9) Hospital
0) Farming
Stay away from his boat. Not sure what a boat is doing in a fake desert... |
The Pashan structures were moved and guarded by massive crabs. Hidden
beneath the sand and ornate shell, lays a titan creature that may
not be dead. The crabs were artisans, capable of creating their own
shells through sculpting regurgitated prismatic sand turned into
glass. Though possessing an alien psychology, they possessed a keen
intellect. An entire caste of the Pasha, the crab herders, were
responsible for communing with these creatures. Deep within the crabs
lays a small nuclear furnace allowing them to derive sustenance from
the sand and spit molten glass. There is a 1 in 12 chance that a crab
will still be living, the crabs being legendary for near limitless
life spans. Rarely, an unfortunate group might find a zombified crab,
its dead body now animated by the strange forces inhabiting the
desert. There is a 1 in 6 chance the crab will be a zombie.
Crab Battle!!! |
It's
Alive! (OSR)
Activity Cycle: Any
Diet: Sand
Intelligence: Very Intelligent
Treasure: Whatever is inside it's building shell
Alignment: Neutral or Chaotic (3 in 6 chance of being
insane from the long period of solitude)
No. Appearing: 1
Armor Class: 22
Movement: 40 ft.
Hit Dice: 15 (68 HP)
To-Hit: +10
No. of Attacks: 2 (Claws)
Damage: 3D6+3
Special Attacks: Spit Molten Glass: 15 ft. Cone Save vs.
Breath for ½ damage (7D6 Damage). Character takes another 1D8 damage
2 rounds later after the glass cools and breaks. A crab must spend 1
round gathering sand into its mouth before it may spit glass. Assume
the crab has eaten glass before the encounter.
Special Defenses: Immune to heat damage, 1.5x damage
from cold damage.
Magic Resistance: Nil
Size: Colossal (60’)
Morale: Perfect
All Saves but Breath: 8
Breath Save: 16 (Big and Slow)
It's
Un-Alive! (OSR)
Activity Cycle: Any
Diet: Nil
Intelligence: Kill and Sleep (Extent of Mental Process)
Treasure: Whatever is inside it's building shell
Alignment: Chaotic (Only wants to kill and sleep)
No. Appearing: 1
Armor Class: 24 (Petrified Chitin)
Movement: 20 ft.
Hit Dice: 20 (90 HP)
To-Hit: +10
No. of Attacks: 2 (Claws)
Damage: 3D6+6
Special Attacks: None (Nuclear furnace died when it did)
Special Defenses: Immune to heat damage.
Magic Resistance: Nil
Size: Colossal (60’ Tall)
Morale: Perfect
All Saves but Breath: 8
Breath Save: 20 (Big and Really Slow)
These long forgotten titans can speak, though their
language sounds like a blend of a foghorn and whale song. When not
aggressive, it will attempt to speak to whoever has disturbed it. If
the adventurers are unable to understand it, the crab will simply go
back to sleep. A zombie crab will always choose option 3.
What
it Wants – 1D6
1) Conversation – 1D4 (Topic: 1. Glass Blowing, 2.
Sand Quality, 3. Pashan History, 4. GM's Choice)
2) 'Take care of' something wandering around the
structure on its shell. A reward will be offered.
3) YOUR DEAD BODIES STRETCHED BEFORE IT!!!!
4) A random mundane item from the player's handbook.
5) Peace and quiet! If the characters make too much
noise after the second warning, see option 3.
6) Deliver a message to another crab in the desert. A
reward will be offered.
Up next, more tables for the crap you find inside the
shell! Also, thank you Patrick Stewart (the cool writer, not the
uncool spaceship captain) for adding me to his blog roll!
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