Baku
MotSP
Close Defense: 25
Ranged Defense: 25
Armour: 1D8 / 15 HP *Field of Dream-Fog
(Refreshes at a rate of 5 per round)
Hit Dice: 14 (56 hp)
Initiative: +13
Movement: 30 meters per round Walking / 200
meters per round **Dream-Stepping / Unlimited Range ***Dream-Summoned
Attacks: 2 / +13 (Claws) and 1 / +13 (Tusks)
Damage: 1D10 Claws – (Armor Defeating x2) and
1D12 Tusks – (Armor Defeating x3)
Saves: 18
Traits: Nocturnal – Acute Hearing, Infrared
Vision, and Night Vision. ****Psi-Talents.
*Field of Dream-Fog: Baku produces a thick miasma of
Dream-Fog around herself when she is threatened. This fog of
dream-stuff acts as a force-field that refreshes at a rate of 5 per
round.
**Dream-Stepping: Baku is capable of teleporting
adjacent to any creature able to dream as long as they are within 200
meters of her. The creature does not need to be within line of sight,
this ability is not impeded by obstacles between Baku and her target
creature.
***Dream-Summoned: Once per day Baku may directly
teleport to anyone in Elysium who calls out “Baku-san, come eat my
dream.”. Baku may chose not to teleport to the person, and knows
the identity of as well as the most recent dream of the caller.
**** Psi-Talents: Baku is a true queen of dreams and the
minds that produce them. Baku is capable of manipulating the minds of
any creature capable of dreaming. Baku is capable of using certain
Psi-Talents a set number of times per day and others at will. Caster
level is equal to Baku's Hit-Dice At-Will each: Sleep, ESP, and Truth
Sense. 4 / Day each: Beguile, Mind Message, Mindbolt, and Telekinetic
Shield. 3 / Day each: Enthrall, Mind Wipe, and Silence. 2 / Day each:
Clairvoyance, Speed, and Suggestion. 1 / Day each: Confusion, and
Melee Shield.
Alpha
Blue
Health: 90
Armor: 3 + 1D4 (Dream-Fog)
Action Dice: 4d6
#Attacks: 3 [Level: 14]
Special: Dream-Fog: Baku produces a thick
miasma of Dream-Fog around herself when she is threatened. This fog
of dream-stuff acts as a force-field that gives +1D4 armor.
Dream-Stepping: Baku is capable of teleporting adjacent to any
creature able to dream as long as they are within 200 meters of her.
The creature does not need to be within line of sight, this ability
is not impeded by obstacles between Baku and her target creature.
Dream-Weaver: Once per day Baku may directly teleport to
anyone in Elysium who calls out “Baku-san, come eat my dream.”.
Baku may chose not to teleport to the person, and knows the identity
of as well as the most recent dream of the caller. Dream-Mistress:
Your mind, is her mind's submissive slave-monkey. She is capable of
dominating the weak-minded, especially the unimaginative.
OSR
Armor Class: 25 (29 w/ Dream-Fog)
Hit Dice: 14
Initiative: +7
Movement: 40 Feet Walking / 300 Feet
Dream-Stepping
Attacks: 2 / +14 (Claws) and 1 / +14 (Tusks)
Damage: 1D8 Claws / 1D10 Tusks
All Saves: 3
Magic Resistance: 40%
Size: 11' Tall (Size of African Bush Elephant)
Alignment: Neutral
Intelligence: Supra-Genius
Special Abilities:
Field of Dream-Fog: Baku produces a thick miasma
of Dream-Fog around herself when she is threatened. This fog of
dream-stuff adds +4 to Baku's AC.
Dream-Stepping: Baku is capable of teleporting
adjacent to any creature able to dream as long as they are within 300
feet of her. The creature does not need to be within line of sight,
this ability is not impeded by obstacles between Baku and her target
creature.
Dream-Summoned: Once per day Baku may directly
teleport to anyone in Elysium who calls out “Baku-san, come eat my
dream.”. Baku may chose not to teleport to the person, and knows
the identity of as well as the most recent dream of the caller.
Spell Casting: Baku is a true queen of dreams and
the minds that produce them. Baku is capable of manipulating the
minds of any creature capable of dreaming. Baku is capable of casting
certain spells a set number of times per day and others at will.
Caster level is equal to Baku's Hit-Dice At-Will each: Sleep, ESP,
and Detect Lie. 4 / Day each: Charm Person, Message, Magic Missile,
and Shield. 3 / Day each: Enthrall, Forget, and Silence. 2 / Day
each: Clairvoyance, Haste, and Suggestion. 1 / Day each: Confusion,
and Protection From Normal Melee Weapons.
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