Text:
A pin the length of an
adult’s hand. Its head, shaped like a human brain, is hollow and made of milky
quartz. Below the brain: vertebrae cast in platinum, discs made of gold, red
copper nerve bundles protruding from the spine, a hollow needle shaft crafted
from silver.
This very rare item requires attunement. Once it is attuned,
it grants a +1 bonus to Intelligence to a maximum score of 20. As part of the
attune the user pricks themself with the needle tip which will draw blood into
the hollow brain, absorbing 1 HP per level. The user’s maximum hp is reduced by
1 per level. This reduction cannot be cured and persists for as long as they
remain attuned. The brain emits a dull red glow when filled with blood. While
attuned, the user gains a +1 bonus to their choice of Intelligence, Wisdom, or
Charisma, to a maximum of 20. The user may switch which stat receives the bonus
during a short rest.
Text:
A small shell pipe
with: gold and turquoise bands, engraved silver stem, a charm of inked
parchment and stone beads. Smells like the sea and cherry pipe tobacco.
This rare pipe may be smoked in any environment, even
underwater. Placing a fish scale in the pipe’s bowl lets the user breathe water
for up to 10 minutes by puffing through the stem. The user may continue to
smoke the pipe while using it to breathe. A new scale may be added once the
previous one has been expended, the user may do this while submerged. The pipe
also grants the following powers.
1/Day the user may cast Hold Person with the spell
manifesting as smoky tentacles that enwrap its target. Save DC 12.
At-Will the user may cast Speak With Animals, though the
spell only works on aquatic animals, so long as they puff on the pipe or are
holding it.
OSR/OD&D Version. Art by: Me |
Text:
A small shell pipe
with: gold and turquoise bands, engraved silver stem, a charm of inked
parchment and stone beads. Smells like the sea and cherry pipe tobacco.
This rare pipe may be smoked in any environment, even
underwater. Placing a fish scale in the pipe’s bowl lets the user breathe water
for up to 10 minutes by puffing through the stem. The user may continue to
smoke the pipe while using it to breathe. A new scale may be added once the
previous one has been expended, the user may do this while submerged. The pipe
also grants the following powers.
1/Day the user may cast Hold Person with the spell
manifesting as smoky tentacles that enwrap its target.
At-Will the user may cast Speak With Animals, though the
spell only works on aquatic animals, so long as they puff on the pipe or are
holding it.
sadsa
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