This item is based off of extra-dimensional spatial geometry, the
focus of the item being the use of the 4th dimension to
circumnavigate the laws of our normal 3. The 4th dimension
involved in this item is not the concept of time commonly associated
with the term, rather it is a plane that exists 90 degrees from the
other 3 planes. Being able to access 4 dimensional space grants a
person a number of abilities that would appear miraculous from the
perspective of someone residing in the standard 3, however, these
abilities would be based on purely physical phenomena. After the back
story for the item, there will be an explanation of the some of the
math and concepts behind the item, and how it allows for the crazy
things someone can do with it.
A later example of an Ana-Kata Relic |
Ana-Kata
Relics / Keys of Pythagoras / Alexander's Gate Key
– OSR
Sidestep:
The primary, and
most easily used, ability of the item is to allow an individual to
circumnavigate objects/individuals/obstacles in 3 dimensional space
through the simple act of walking. When the character wishes to
circumnavigate the 3rd
dimension, they may side step into the 4th
dimension (moving ana), move in a straight line to their intended
destination, then move back into the 3rd
dimension (moving kata). This allows the character to avoid
everything that would normally be in their way.
Optional Rules: Depending
on the game, this Sidestep
could be too powerful without drawbacks. These drawbacks are intended
to balance out the ability, choose the drawback(s) that best suit
your game, or go without them entirely.
A very mild example of the sights that can be seen. |
Some things cannot be
unseen: While in
this space, it is a very unhealthy to keep one's eyes open, there are
vistas and beings in this 4th
dimension that can break the mind if seen. The character must run
with their eyes closed in order not to go insane, to simulate this
'running blind' the character must roll beneath their Wisdom score on
1D20. If they fail their roll, they pop out in one of the squares
adjacent to their intended target, use 1D8 and count the sides and
corners of the square starting with whichever side faces north. If
the square is occupied by a living being, both the character and the
being take 5D6 damage, if the character encounters a square occupied
by a solid object, both the object and the character take 10D6
damage. A character that moves with their eyes open does not need to
make a roll, to reach their intended destination, but they must roll
beneath their Wisdom with a -5 penalty or lose their mind in some
way. There are a number of mental illnesses in various gaming
products to torture the character with. Alternatively, the character
may drug themselves, preferably with something that makes the mind
more flexible and less prone to 'freak-outs', while under the effects
of the drug they need not worry about closing their eyes or going
insane.
The
shortest distance between two points: Moving
in this way would be less efficient than moving in the 3rd
dimension because the character needs to expend extra movement to
step into the 4th
dimension and then back out again. Using the 5 ft. range increment
system, the character would have to take a 5 foot step into and back
out again of the 4th
dimension, reducing the space they can travel by 10 feet. The GM may
require more than just 5 foot steps, maybe the barrier between the
3rd
and 4th
dimension slows movement, or movement in this 4th
dimension requires extra effort due to different laws of motion. In
any case, feel free to adjust the movement penalties/expenditures as
fits the game or the situation.
Hyper Perspective:
The character is able to perfectly see beyond the boundaries of 3
dimensional space. This ability grants the character a kind of x-ray
vision, being able to see beyond obstacles, however this vision is
just a natural consequence of the added perspective that seeing in 4
dimensions allows. The character is still able to see obstacles,
however, they see around the obstacles as far as the character is
normally able to see taking into account lighting conditions.
Optional Rules: Depending
on the game, this Hyper
Perspective could be
too powerful without drawbacks. These drawbacks are intended to
balance out the ability, choose the drawback(s) that best suit your
game, or go without them entirely.
Some things still can't be
unseen: The world
of the 4th
dimension is full of things and sights that can drive an individual
insane. When a character peers through the 4th
dimensional perspective, they must roll beneath their Wisdom with a
-5 penalty or lose their mind in some way. There are a number of
mental illnesses in various gaming products to torture the character
with. Alternatively, the character may drug themselves, preferably
with something that makes the mind more flexible and less prone to
'freak-outs', while under the effects of the drug they need not worry
about going insane.
So
many distractions: Seeing
the world through a 4th
dimensional perspective can be dizzying as well as confusing. When a
character attempts to see beyond the boundaries of the normal world,
they must make a Search check or roll beneath their Wisdom on 1D20.
If a character fails their roll, they are unable to find the spot the
place beyond the boundary they wish to see. A character must wait a
period of time (up to the GM) to reorient themselves before
attempting another roll.
Reaching Beyond the
Boundaries:
This ability allows the character to reach past an obstacle without
interacting with the obstruction or moving around it. The character
can remove things from locked containers, or remove pieces from
within a machine as well as a person. Removing an object from a
container is as simple using 4th
dimensional movement as it is with 3rd
dimensional movement. Removing a piece of a mechanism or machine
would require either a Strength check or a successful Bend Bars/Life
Gates check. Removing a piece from a living being, or causing
internal damage, would still require a to-hit roll, though ignoring
any bonuses from armor. The damage done from this form of attack can
vary depending on the game and the GM. Here are three possible
options for a DM to choose from:
-
Automatic critical damage, if a natural 20 is rolled then the damage
is quadrupled.
-
Maximum damage is caused without needing to roll, double the damage
in the instance of a roll of 20.
-
Provide a multiplier to damage depending on the area struck (2x for
Chest Cavity or 3x for Head). If the character is a Rogue/Specialist,
increase their backstab multiplier by +1x.
Optional Rules: Reaching
Beyond the Boundaries
is a very powerful ability and it is recommended that some form of
drawback is put in place. Due to the power of this ability, it can be
completely excluded from the set of abilities the item grants without
reducing the overall 'feel' of the item. The same drawbacks with
Hyper Perspective
can be applied to this ability as well as one other:
Wrenching
Force: When
pulling something out of a container into a 4th
dimensional space, and back into 'normal' space, can cause the object
to be warped or twisted reducing their utility or value. When
attacking a piece of an object or an internal part of a creature can
cause broken bones (1D4 Damage) if attacking unarmed, or causing the
weapon to become seriously warped causing a to-hit and damage penalty
of -4.
A medieval portrait of a Pythagoras monk. |
The
Order of Pythagoras
Obsessed with discovering divinity
found within the fields of mathematics and geometry, these monks
devoted themselves to the teachings of an ancient mathematician named
Pythagoras. Many, but not all, of the works of Pythagoras were
preserved for modern eras through the painstaking reproductions the
monks made of the disintegrating texts by Pythagoras they acquired.
What few texts that were reproduced sparingly formed the heart of
their strange theology about their god. According to these secret
texts transcendent beings exist between the spaces of the world, in a
direction that cannot be reached without certain rituals or tools of
enlightenment. At the height of their craft the monks learned to
create relics or keys to access these hidden spaces using certain
formulas and rituals to bend space around the object and create 'soft
spots' in the world that a person might slip through. The most
powerful of these relics could open portals to allow multiple people
to enter and exit the extra-dimensional realm. A prime example of
these high powered relics belonged to a king named Alexander who
banished the giants Gog and Magog into a space where they posed no
threat to the world. Texts written about these relics made by the
monks warn against using these items in certain localities of the
world lest they let out things that have been imprisoned in the
hidden parts of those spaces. For nearly three centuries the work of
these monks remained secret, or was ignored, by their mother church.
Once their strange beliefs and practices were discovered an
inquisitor was sent to determine the level of heresy the order had
committed. Upon his arrival the inquisitor found the monk's abbey
abandoned without sign of its inhabitants save for bits of teeth,
hair, and blood near tiny non-euclidean shaped holes found throughout
the abbey. The heretical texts the monks had produced, along with
many of their relics, were put to the flame, though many of the
objects escaped destruction. These objects can rarely be found in the
tombs of kings and the reliquaries of forgotten churches.
Early examples of the monks' work. |
The objects created by the monks
would commonly be called 'impossible' due to the objects violating
physics and perspective due to their shapes. Normally, shapes such as
these could not normally created without tricks of perspective,
however, these objects achieve impossible shapes without such
trickery which can cause vertigo in some who stare at the objects too
long. These relics generally are can fit in the palm of an adult, and
weight but a few pounds.
The
Real Math Stuff
Understanding 4 dimensional geometry
can be incredibly difficult without a strong background in higher
level mathematics. The best way to understand the 4th
dimension is to use our understanding of the relative differences
between the 2nd
and 3rd
dimension and apply those concepts to the 4th
dimension. In the case of the item, we need only be concerned with
the relative capabilities brought with being able to act 4
dimensionally.
Take the figure of a dot in a
circle.
Movement: If
a 2D being wished to enter into the circle, they would need some kind
of break in the circle. Without the ability to move 'up' and over the
line of the circle, the 2D being is completely cut off from the dot.
This would be similar to a 3D being encountering an infinitely tall
wall surrounding an object, there is no way for that being to
circumvent the barrier. However, a 3D being would be able to easily
solve the problem encountered by the 2D being by simply stepping 'up'
and 'over' the line into the circle. A 4D being would easily be able
to enter a completely enclosed 3D space without having to interact
with the barrier, much like a 3D person stepping up and over a 2D
barrier.
Sight:The
2D being would not be able to see the dot within the circle due to
the line of circle interrupting the 2D viewer's line of sight. This
inability to see the dot could be likened to a 3D viewer being
blocked by the infinitely tall circular wall from the first example.
Without the 3rd
dimension to use to travel 'up', the 2D viewer is completely
incapable of ever seeing the dot. Since we are gifted with the
ability to perceive 'up' or 'out', we can easily see the dot. This
ability would be similar to a 4D viewer looking at a 3D object. The
4D viewer would be able to see the contents of any 3D object as well
as the exterior all at once just by looking.
Interaction:
The
2D being also would not be able to ever interact with, or grab, the
dot at the center of the circle. A line of a circle would be
completely impassible to a 2D being, making the contents of the
circle off limits to the 2D being. However, for a 3D being it is a
simple matter of reaching down and grabbing or moving the dot, the
only effort expended being the act of reaching down to touch the dot.
A 4D being would find it just as easy to reach past the boundaries of
a 3D object to reach inside. This allows for the unsettling
possibility of a 4D being reaching out and removing the organs of a
person without breaching the skin.
While
this is a simplified version of four dimensionality, it should give
you an idea of how the mechanics of four dimensional physical
interaction should work. As with my previous posts, if my math or
reasoning is off, please let me know.
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