Astra found discovered in a long forgotten temple. |
I am the Astrud (Arrow) of Jaih,
cast from the Bow, set on the path of Righteousness. - Line 237
of the Sicarii Fragments.
Killers, long extinct, left bare of
evidence to mark their existence, the Sicarii Jaih were the adherents
of a cult forgotten by the lands that formed them. Bearers of strange
swords, these cultists would hold blessed arrows in their teeth as
they danced the Tamdallum, their blades flashing to cut down their
victims. Jaih was the name of their master, or mistress, the figure's
gender appearing to be fluid or the identity held by more than one
person. What little is known of their theology is found in remains of
the only known text to have survived the ages, all the others seeming
to have been destroyed soon after the death or ascension of Jaih. In
the text, known as the Sicarii Fragments, the cultists, who called
themselves the Sicarii Jaih, saw themselves as metaphysical gardeners
whose job was to remove individuals who were marring the splendor of
the world. As to how the determined who was a Padma (Flower/Lotus)
and who was a Niraana (Weed), is unknown, the Sicarii Fragments are
missing the text containing their religious prohibitions and laws.
While their history is lost, their arrows, called Astrud, continue to
be found in ancient temples and crypts across the world. Due to the
quality of enchantments on them, intact Astra remain functional to
this day.
Astra discovered in a field of the Shambala province. |
Astrud – OSR/AD&D/LotFP
When the arrow is gripped in the user's
teeth, it grants a number of abilities:
- AC bonus equal to the user's Charisma
modifier, as long as the character is wearing light or no armor.
- Bonus to-hit and damage equal to the
character's Dexterity modifier, same restrictions as AC bonus.
- Bonus to movement equal to the
character's Charisma modifier times the movement increments used in
the game system 5 feet/yards/meters. (e.g. A character with an 18
Charisma would gain 15 feet to their base speed if the game uses 5
foot increments [+3 Ability Mod x 5 feet]) The same restrictions
apply to this ability as with the others.
Using the arrow also comes with a
number of drawbacks as well:
- The character may only use 1 handed
slashing weapons while using the arrow.
- Each time the character receives
damage greater than their level (e.g. 5th level fighter taking 7
damage) they must roll under their Strength score on 1D20. If they
fail their roll, they drop the arrow and must sacrifice an action to
pick the arrow up and return it to their mouth.
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