Oh what strange and wonderful lords and ladies. Art by - Quique Alcatena |
There are those who wander the streets of the city,
armed with blade and charm. They are the city's children, perpetual
pilgrims wandering her form. Urban lords and ladies, above law and
reproach, made mad by their love for an endless place. Blessed
beggars all, they flourish upon alms and the city's favor. They are
her emissaries, traveling to lesser polises to whisper the city's
regards into storm-drains and blind alleys. It is to them that the
city gives the fullness of her love, and are favored more than any
other citizen.
Mad Poets and Priests of the City
The Infinity City, like all cities, is filled with the
dispossessed living on its fringes. What sets our city apart, dear
reader, is that our city will embrace a select few into its inner
mysteries. Orphaned children, destitute nobles, lost men and women,
as well as so many others find themselves at the mercy of the city on
one night or another. On nights charmed by the city herself, these
poor folk are lead to hidden places of a city cell, some through
drunken stupor others from the need to find warmth. These selected of
the city are drawn by warm light streaming down alleys and the sounds
of quiet revelry. If followed, the signs and sights lead these
blessed castoffs to places of haven called Statios.
All city cells possess a Statio, though few
citizens would know it, for the city keeps them close to her bosom
and away from prying eyes. Statio are always hidden down
secret ways, streets and alleys that the eye never notices despite
being in plain view. Each Statio is attended to by two
individuals called the Lord/Lady of Ways and the Lord/Lady
of Gutters. If judged worthy by the two, an initiate is given
extensive education and training to make them into the children of
the city. Time in the Statio is elastic, with the perception
of time's passage rarely matching its reality. In what might be
weeks, months, or years these initiates are educated by the Lord/Lady
of Ways in the arts, history, and philosophy; children and the
uneducated needing more time than those whose already possess
knowledge on such subjects. During their time at the Statio
the Lord/Lady of Gutters teaches these hopefuls in the ways
of survival, violence, and city-craft. Such time and education in
these charmed places has a tendency toward quixotism and madness. By
the end of their time at the Statio these individuals have
become consummate poets, erudite scholars, and exceptional street
fighters. In their last moments in the Statio they are given
the title of Dominus/Don (m) or Domina/Dona de la Urbas
(Lord/Lady of the City), though most often simply go by Don/Dona
<insert name here>. Upon leaving the Statio these
individuals spend the rest of their days wandering the city and
upholding the Regula Urba (Rule of the City), behaving in a
manner similar to Don Quixote. Those that live to an old
enough age come back to the Statio and take up that mantle of
Lord/Lady of Ways or Gutters. Those that die upon the
city's blessed streets are given, by tradition, burials or cremations
with the highest honors the neighborhood state can bestow. A
neighborhood state that ignores this tradition risks the city's ire,
in which it can cut it completely off from the rest of the city cells
or from reality itself.
Dons
and Donas
are treat with a weary form of respect by the majority of the
citizens who provide them with alms of money and goods. These
crusaders of the city wander about, protecting citizens and upholding
the honor of the city; though what exactly the 'honor of the city' is
has differing definitions depending on the Don/Dona.
Living charmed lives where the city provides for their needs, these
individuals live their lives as if they were characters in chivalric
romances. Neighborhood states allow them to go about their mad
business out of fear of the city's ire and because they generally
keep the street safe. Constables of various neighborhood states are
allowed to place a Don/Dona
in 'protective custody' for a period of no longer than two full days,
which usually amounts to making them comfortable in a holding cell to
keep the individual from making too much trouble. For the most part
they are seen as insane, but well meaning, mascots of the city.
A
Class
Sometimes I feel like my only friend is the city I
live in... - Red Hot Chili Peppers
While this class is geared towards the Infinite City, it
can be transplanted into most game worlds. The class functions
largely like a combination of Thief, Bard, and Ranger.
OSR
/ AD&D
Hit-Dice:
D8 (+2 HP per level at level
10+)
THAC0
/ To-Hit Progression: As a
Thief
Saves:
As Rogues
Experience
Levels: As Priest
Weapon
and Armor Proficiencies: As
Rogues
Skill
Proficiencies: As Rogues
Special
Abilities:
City
Blessings: These
are a set of percentile skills that represents the city's favor for
the Don/Dona.
To keep the use of these abilities, the Don/Dona
must obey a code of conduct. Those who break such a code must return
to the Statio
the trained them and ask the two attendants for a quest to regain the
favor of the city. Such questions usually involve peril to the
offending Don/Dona.
The code is:
Thou
shalt defend the City.
Thou
shalt respect all weaknesses, and shalt constitute thyself the
defender of them.
Thou
shalt make war against the wicked without cessation and without
mercy.
Thou
shalt live on the charity and mercy of the City, owning no residence,
keeping only what thou can carry.
Thou
shalt remain faithful to thy pledged word.
Thou
shalt be generous, and give largesse to everyone.
Thou
shalt be everywhere and always the champion of the Right and the Good
against Injustice and Evil.
Thou
shalt have no other family, never taking a husband or wife, nor
siring or carrying a child. Thou art married to the City, though she
is merciful and gives her blessing in seeking “temporary company”.
Blessings
A character begins with 30 points to place in the
following abilities, putting no more than 20 in a single ability. At
every level, the character gains 15 more points to place into these
abilities.
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