The City lives on
its own myth.
In these strange
city streets, a man (or woman) sees such a profusion of the mythical
that they may become inured to the wonders that the city presents.
They may offhandedly refer to the miracles of a Street God
wandering the neighborhood, or stroll past a work of Engineer
Kraken and Labor Nautili that would hold a newcomer
captivated for hours. We, dear reader, are not insensate to such
beauties and terrors. We will look these Street Gods in the
face to know their mysteries and ask the Engineer Kraken about
her craft. We will see all the city has to offer, even when the
offering is an abyss that must be stared into to come to a perfect
understanding of the place within these walls.
The
City is what it is, because its citizens are what they are.
How might a
transient come to call this city home, to pass into its gates and be
placed on a familiar street?
Those that pass into
the city the first time are placed into Simon's Market, the
quintessential bazaar of the bizarre. Here, merchants from the world
over come to sell the mundanities that are the lifeblood of a city in
exchange for the strange items that have become nothing more than
trinkets to the citizens of this place. At the gates leading further
into The City of Turns, agents offer citizenship or visas that would
allow a traveler into a particular neighborhood state or city cell.
Prices vary according to the place, a pinch of incense and a prayer
for Josephus Square (largest gathering of temples in the city)
or proof of a large sum of money for the Cleromarchy of Nix (a
theocratic-gambling neighborhood state). Citizenship proofs and visas
are fatebound to a traveler, making the items impossible to be
stolen, lost, or given. Toss a citizenship-chit or visa-charm into a
storm-drain, and you will find it in your pocket a moment later.
Without citizenship or visa, all gates will lead back to Simon's
Market, save for the southern gate which always leads out of the
city. Once within the city proper, beyond the market, a person may
wander the city in its entirety without need of visa or citizenship,
though they may be stopped and questioned by guards. Clutching a
citizenship-chit or visa-charm while walking through a gate will
always place a person back in the neighborhood state the item is
bound to.
Those rough men
and women in the market place, selling strange items to merchants,
who are they?
Neighborhood states,
especially those bordering empty city cells, hire folks of an
antisocial and violent bent to explore uncharted city cells. States
are always looking to expand their boarders in an ever increasing
hunger for space and assets. They are called by many names: tourists,
pilgrims, sightseers, and commuters are the most popular. They can
work for many groups: governments, Olyphant Trading Company, Children
of Solindris, the Mercadiers, or just as often for themselves. They
sell their services and the goods they find to the highest bidders.
While many former soldiers join their ranks, they are not soldiers
themselves, working best when they are alone or in small groups.
A male Gamayun. Art by Otto Specktor |
There are peoples
and creatures of so many forms in this place. Where did they all come
from?
While most have come
from your world, there are some that have their origin (or at least
part of their history) in the City of Turns. One such 'race' are the
Gamayun, who are one of the earliest races discovered in the
city. Some say that they were exiled in the city as punishment from
their god(s), others say they became lost in the city after entering
it from 'their own world'. The world these people describe is very
different from your own, leading some scholars to speculate that the
City of Turns exists on many realms of life.
What, or who, do
the people pray to in these streets, temples, and homes?
Gods and devils
continue to remain a mystery to the people of the world as well as
the city. They grant boons and bestow curses based upon adherence to
their mandates of behavior. However, the most common form of divinity
found in the city are the Street Gods and Goddesses.
These beings are the center of a type of organized crime called Faith
Mobs/Gangs or Cult Mobs/Gangs. In the city a strange quirk
of reality, or faith, allows for the impromptu creation of minor
deities. A very specific set of rituals are required to create these
beings, part of which necessitates the ritualistic murder and
consumption of a sentient being. The creation and worship of these
beings is outlawed in almost every neighborhood state along with the
texts that outline such rituals, most notably Codex Androphagi and
the Issedones Manifesto. Those that are a part of these gangs
engage in a form of cannibalism by eating bits of the Street
Deity's flesh, granting them certain miraculous abilities.
An Engineer Kraken. |
A Labor Nautilus |
What are those
strange creatures tending to the walls and the exteriors of
buildings?
Engineer Kraken
and Labor Nautili,
as well as a host of other apocryphal beings, are the caretakers of
the city. Believed to be the leaders, the Engineer Kraken
seem to direct the work of Labor Nautili
by a unknown form of language likened to ghostly notes produced by a
pipe-organ. Ranging from 39 to 46 feet (12 – 14 meters), these
strange squid emerge from the sky or neighborhood gates, moving
through the air as if swimming through water. They are usually
accompanied by a score of man-sized nautili who engage in the actual
labor of fixing broken or damaged structures. A Labor
Nautilus moves much like the
Engineer Kraken by
swimming through the air, moving with sudden bursts of air from their
mouth. Their repairs are conducted by smoothing over materials with
tentacles and excreting building materials (e.g. glass, wood,
concrete, slate, etc...) from their mouth.
Where
there is no temple, there shall be no homes.
In the creation of
Street Gods, knowledge is destroyed or occluded from the
commonality of citizens. One must trudge the back alleys and speak to
strange folk in order to gain an inkling of this dark genesis. A
common aberrant might be contented with seeking out a Street God
who stirs, already, in this city of twisting streets. If dedicated,
and unswayed by the law, a person might find tomes made of human skin
and text in strange tongues that lays out how one might make a god,
or become one.
Genesis
Texts that outline
the creation of Street Gods are highly illegal, and are
destroyed immediately upon discovery by neighborhood guards. Anything
can be made into a Street God, even a concept, as long the
sacrifice is a made correctly and the flesh of said sacrifice is
consumed by a willing host. Subsequent feedings and sacrifices bring
the host closer and closer to the divinity they seek, as their form
begins to grow in size and strength. Once the tipping point into
godhood occurs, called the Apotheosis, the Street God no
longer requires previous large amount of sentient beings to sate its
hunger, only requiring a sacrifice one the summer and winter
solstices.
These deities create
strange religions, centered around themselves, that draw in the
fringes of society with a promise of power. In gaining power the
Street Gods become petty and self centered, demanding tribute
from those in the neighborhoods around them to fuel the 'ministries'
of their followers. The demands of the god lead to increasingly
criminal behavior of their worshipers, often leading to protection
rackets and theft. Along with the biannual abductions and murders,
these gangs can be an incredible problem for neighborhood states.
These Street Gods do not willingly give up the worship they
receive, and will attempt to destroy any individual or group that
interferes with fulfilling their addiction to worship. In rooting out
these Faith Gangs/Mobs entire battalions are needed in order
to subdue or kill a rampaging Street God.
A Dark
Consumption
By consuming bits of
a Street Gods flesh, an adherent can gain a small portion of
the deity's power, allowing them to perform mundane miracles. An
adherent must make periodic sacrifices in order to attain and
maintain these powers.
A Street God moving towards Apotheosis. Art by Francisco Goya |
AD&D/OSR/LotFP
A character's
ability to produce miracles are based upon their level and the
frequency that they consume their Street God's flesh. Most
clerics/priests are forbidden from engaging in this dark Eucharist,
since it involves devotion to another deity rather than theirs. In
order to receive this blessing, the worshiper must present their
chosen street deity with tribute. There are 4 levels of miracles that
are bestowed by a Street God, with each level requiring an
increased frequency of consumption and value of tributes. This
acquisition of abilities is referred to as Climbing the Ladder.
If the character does not consume the flesh at the required
frequency, they lose that level's ability. They must also engage in a
certain action required by that level in order to receive its ability
as well as meet the minimum character level.
Level 1 – First
Rung – Obedience
Minimum Character
Level – 1
The adherent must
consume the flesh of their Street God once every 6 weeks, and
must present a tribute to the god worth at least 100 sp/gp (depending
on the base monetary unit of the game) at the time of consumption.
The worshiper must swear obedience to the Street God and all
of his/her mandates for behaviors, the character loses all of their
abilities and must make a new tribute if they violate the mandate of
their god.
Granted Powers
(Choose 1): Bless, Command,
Shillelagh, or Sanctuary. The worshiper may use their power once a
day.
Level 2 –
Second Rung – Penitence
Minimum Character
Level – 3
The adherent must
consume the flesh of their Street God once every 3 weeks, and
must present a tribute to the god worth at least 200 sp/gp (depending
on the base monetary unit of the game) at the time of consumption.
The character must sacrifice the life of any animal (a mouse would
fulfill this requirement) or some of their own blood (at least 1 HP).
Such wounds only heal naturally, magic will not heal them. This
sacrifice must occur at least once every 2 days. A blood sacrifice is
required to expiate the 'sins' of the worshiper that occurred before
their devotion to the Street God. The character loses all of
their abilities and must make a new tribute if they fail to make
their sacrifice.
Granted Powers
(Choose 1): Augury, Hold Person,
Charm Person, or Cure Light Wounds. The character may use this power
once per day. The character may use their First Rung
power an additional time per day, or choose a new ability to use once
per day.
Level 3 – Third
Rung – Acquisition of Virtue
Minimum Character
Level – 5
The adherent must
consume the flesh of their Street God once every 2 weeks, and
must present a tribute to the god worth at least 300 sp/gp (depending
on the base monetary unit of the game) at the time of consumption.
Adherents are required to engage in a certain action when a
particular situation arises. For Example: A god that embodies
wrath or vengeance may require that the worshiper always kill someone
that injures them. A god that embodies the acquisition of power may
require the worshiper to never turn down a challenge. In any case,
the worshiper must always exercise their chosen 'virtue' in order to
keep the granted ability. The character must make a new tribute if
they fail to practice the virtue of their god.
Granted Powers
(Choose 1): Animate Dead, Locate
Object, Prayer, or Neutralize Poison/Poison. The character may use
this power once per day. The character may use a chosen First
Rung or Second Rung
power an additional time per day, or choose a new ability to use once
per day from one of the two rungs.
Level 4 –
Fourth Rung – Devotion
Minimum Character
Level – 5
The adherent must
consume the flesh of their Street God once every week, and
must present a tribute to the god worth at least 400 sp/gp (depending
on the base monetary unit of the game) at the time of consumption. A
worshiper must pray openly to their god at least 6 times a day, the
prayers must be done in public and cannot be actively obscured as
another action. These prayers may occur at any time of the day, with
at least an hour between each act of prayer. The character loses all
of their abilities and must make a new tribute if they miss even one
of their daily prayers.
Granted Powers
(Choose 1): Detect Lie,
Divination, Exorcise, or Cure Serious Wounds. The character may use
this power once per day. The character may use one of their First
Rung, Second Rung,
or Third Rung powers
an additional time per day, or choose a new ability from the previous
rungs to use once per day.
Alleyways that Faith Gangs control. |
Into the Odd
A character's
ability to produce miracles are based upon their level and the
frequency that they consume their Street God's flesh. There
are 3 levels of miracles that are bestowed by a Street God,
with each level requiring an increased frequency of consumption and
value of tributes. This acquisition of abilities is referred to as
Climbing the Ladder. If the character does not consume the
flesh at the required frequency, they lose that level's ability. They
must also engage in a certain action required by that level in order
to receive its ability as well as meet the minimum character level.
Level 1 – First
Rung – Obedience
Minimum Character
Level – Novice
The adherent must
consume the flesh of their Street God once every 6 weeks, and
must present a tribute to the god worth at least 30 Shillings
at the time of consumption. The worshiper must swear obedience to the
Street God and all of his/her mandates for behaviors, the
character loses all of their abilities and must make a new tribute if
they violate the mandate of their god.
Granted Powers
(Choose 1), the character may use this power once a day.
Know the Way:
State an object or person you
desire. You know its/their direction and general distance.
Curse the
Heathen: Target must pass a Will
save or is Blinded until you lift the curse or they have a full rest.
Blinded individuals may require a Dex
save to carry out other actions that rely on sight, and their attacks
are Impaired.
Sign of Wrath:
Target must pass a Will
save or lose d6 Str.
Level 2 –
Second Rung – Penitence
Minimum Character
Level – Expert
The adherent must
consume the flesh of their Street God once every 3 weeks, and
must present a tribute to the god worth at least 60 Shillings
at the time of consumption. The character must sacrifice the life of
any animal (a mouse would fulfill this requirement) or some of their
own blood (at least 1 HP). Such wounds only heal naturally, arcana
will not heal them. This sacrifice must occur at least once every 2
days. A blood sacrifice is required to expiate the 'sins' of the
worshiper that occurred before their devotion to the Street God.
The character loses all of their abilities and must make a new
tribute if they fail to make their sacrifice.
Granted
Powers (Choose 1), the character may use this power once a day.
Summon Divine
Servant: Summon a flying beast
(Str 14, Armour 1, 10 hp, d8 Damage) to fight for you until no
enemies remain. After this, you must pass a Will
save or the beast turns on you. If you pass the Save, it flies for
freedom. Only one beast can be summoned at once.
Shield of Faith:
A shield of light appears
between you and a single target. The shield absorbs 15 points of
Damage before vanishing. Each turn it pushes the target 10ft away
from you unless they pass a Str
save.
Divine Plague:
Summon a 20ft buzzing cloud
moves 10ft away from you each round. Anyone within loses d6 Str
every round. The cloud disperses after all enemies within the
worshiper's line of sight are dead or have fled.
The
character may use their First Rung
power an additional time per day, or choose a new ability to use once
per day.
Level 3 – Third
Rung – Acquisition of Virtue
Minimum Character
Level – Master
The adherent must
consume the flesh of their Street God once every week, and
must present a tribute to the god worth at least 90 Shillings at
the time of consumption. Adherents are required to engage in a
certain action when a particular situation arises. For Example: A
god that embodies wrath or vengeance may require that the worshiper
always kill someone that injures them. A god that embodies the
acquisition of power may require the worshiper to never turn down a
challenge. In any case, the worshiper must always exercise their
chosen 'virtue' in order to keep the granted ability. The character
must make a new tribute if they fail to practice the virtue of their
god.
Granted Powers
(Choose 1), the character may use this power once a day.
Rebuild the
Temple: A corpse is miraculously
restored to life if they pass a Will
save. If they fail the Save, the remains are utterly destroyed and
the ability cannot be used on that target again.
Divine Artifice:
Over an hour one damaged or
ruined structure, ship or similar target is repaired to peak
condition without need for materials.
Righteous Cry:
All enemies within 20ft lose d6
Str.
The
character may use one of their First Rung
or Second Rung power
an additional time per day, or choose a new ability from one of the
two rungs to use once per day.
More
Inspiration -
Books
The Viriconium
Series – M. John Harrison
The Dream Cycle –
H.P. Lovecraft
City of Saints
and Madmen – Jeff Vandermeer
American Gods –
Neil Gaimen
RPG's
Into the Odd –
Chris McDowall
Itras By –
Vagrant Workshop
Every game I've
played in that was ran by Brian Neimeier
Music
Six Demon Bag –
Man Man
Mosaic –
Wovenhand
Finch – Murder
by Death
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