The finest in mobile artillery. Pictures Mangled By: Me |
Pictures Mangled
by Me: Any picture with this in its caption means it is a collage
I made using 19th and early 20th century illustrations. All these
illustrations are public domain, meaning I didn't rob anyone by using
these pictures for my own gains.
To understand the full
story, you may want to read the entries for:
A metal shell,
three cannon muzzles, one atop another, pointing forward, the bottom
a writhing skirt of glistening and mottled flesh. Embedded into the
riveted gunmetal shell, sideways turned eyes, the irises a bilious
yellow, gaze darting about with a frantic energy. Smoke billows out a
smokestack attached to the rear of the metal thing. Looming
above the construct, half a masculine face, its eyes open and black,
the lower portion missing, a forked lance protruding where the mouth
had been, a neck like the segmented body of a millipede. The face
turns, and the sound of a sweet feminine voice singing as a a bolt of
strange energy bursts from the face's forked lance.
Excerpt of a
letter from Odilan Ovea to her husband. Dr. Ovea was the lead
researcher for the Infinite City Unified War Department during the
last decade of the Storyteller Wars.
Love,
Did you cover the mirrors as I
asked? Aelfar... A. E. L. F. A. R. Aelfar aelfar aelfar aelfar aelfar
a R. SfhfosihfljgsdoIHgahg podhgsdapohg.
Sorry... I needed to write
that. See? Maybe you don't, understanding requires proximity. You're
so far. The Aelfar don't understand gibberish, and will avoid
documents with it. Understand? Do you? Or do the mirrors keep the you
logic from you?
We perfected them last month...
No, I. I. I. I. I perfected them. I was able to isolate their nervous
system from the rest of the body. Who are they? Oh silly love,
Templum Achatina Sapiens, of course, you are so very silly, it is why
I love you so.
I BROUGHT THEM BACK, I was able
to bring the original creatures back, I undid the mutations made to
them, made them WHOLE again. Then. Then. Then. I contacted the
AELFAR, I found references to contact rituals in the old documents
they gave us.
The janitor is a KoBaLoS.
Kobalos. See? No... You don't. They, Aelfar, used to OWN the Kobalos,
but grew tired of the entire race and threw them away in the Infinite
City. I killed the janitor, and then I took him apart according to
the texts. Then THEY stepped out of the mirror!
Dr. Ovea's letter was found on her travel desk. |
So very nice! They told me
exactly what to do to make them into real weapons! Then I did it!
Weapons, armor, everything! !!! ! !
The Aelfar said they would take
care of the body of the Kobalus. And they did! No more body, they
said they would take care of you too! We will be together soon. No
one will remember you or the Kobalus, then we will be together.
ARCHIVAL Note No.
118-A6-T3:
This, along with
a number of other undelivered letters, were found in the room of Dr.
Odilan Olvea. Apparently, she had committed suicide, using a piece of
broken mirror. According to records: Dr. Olvea had never been married
and Facility 11A never employed a Kobalus as a janitor.
It is unclear
whether she had successfully contacted Race 010, however, all of her
personal belongings were destroyed and all documents pertaining to
Race 010 have been secured, as per Regulation 314 Paragraph 13. All
possible instances of Crossover, MUST be treated as having
actually occurred.
Beware of what stares back at you when you stare into a mirror. |
Summary of
Technical Specifications for the Mark I “Proteus” Battle
Leviathan.
Crew:
5 (2 Engineers, 2 Gunners, 1 Controller)
Combat Weight: 18
tons
Armor: 0.23
(6 mm)
Dimensions:
Length:
25
ft. Width:
15
ft.
Armament:
Gunner Operated
1x 1.89 inch (48 mm)
Inferno Cannon (Forward Facing)
1x 2.20 inch (56 mm)
Tempest Cannon (Forward Facing)
1x 2.52 inch (64 mm)
Winter Wolf Cannon (Forward Facing)
Controller
Operated
1x Aria Device
(Turreted)
6x Gazer Devices (2x
Forward Facing, 1x Left Facing, 1x Right Facing, 2x Rear Facing)
WARNING: All
controllers must submit to a psyche analysis by a military alienist
after every
mission. All crew are required to report any out of the ordinary
behavior of their assigned controller.
External view of the tank's control helmet. Pictures Mangled By: Me |
OSR
/ AD&D / LotFP
Activity Cycle:
Any
Alignment: Any
(Alignment is determined by the Controller)
Intelligence: N/A
(Intelligence displayed is determined by Controller)
Treasure:
Whatever can be found on the bodies of its crew.
AC: 26 / -6
Move: 20 ft
HD: 12 + 12
THAC0 / To-Hit:
Varies by Crew (Avg. 15 / +5)
# of Attacks:
2 (1 Cannon and Aria Device OR Gazer Devices)
Damage -
Cannons
Inferno:
Range:
300
Ft. w/ 20 ft. radius Burst Damage:
8D6 Fire (Save vs. Breath for ½ Damage)
Tempest:
Range:
120
Ft. Line Damage:
8D6
Electric (Save vs. Breath for ½ Damage)
Winter
Wolf: Range:
40
Ft. Cone Damage:
12D4
Cold (Save vs. Breath for ½ Damage)
Devices
Gazer:
The
controller may attack everyone within 60 ft with a single to-hit
roll. Anyone the controller would normally hit, takes 1D8 points of
fire damage.
Aria:
Range:
400 Ft. w/ 20 ft. radius Burst Damage:
*D4 (Save vs Magic for avoid Fading).
Notes:
The
aria device does a number of D4 dice of damage equal to the level/HD
of the target. Those that survive a blast must make a save versus
Magic, those that fail their save a piece of their body fades
partially from sight. While this does not have any mechanical
effects, it can be very disconcerting to the individual. These faded
victims will occasionally feel sensations of being touched,
scratched, pinched by phantom assailants. Those that are killed by
this power do not leave a body behind, just an empty space where the
poor soul used to be. For a chart to figure out which part gets faded
permanently, consult the chart at the end of the post.
All Saves: 10
Size:
Length:
25 ft. Width:
15 ft.
Special:
The controller completely controls the movements and activation of
the various 'devices' on the Slug Tank. Despite the fact that the
organism is largely thoughtless, it is still very taxing on the
controller's mind to integrate with another. After every mission, the
controller must make a save versus magic. A failed save results in
the character gaining a number of Psychosis Points (1: If no damage
was taken. 2: Less than ½ the tank's total HP was lost. 3: ½ or
more of the tank's HP was lost). For rules, see the end of the post.
These
Creatures are Vehicles:
These creatures are vehicles that can be piloted by characters, which
use the crew's ranged to hit rolls. If you want to allow characters
to have access to these monsters, it is recommended that you use the
Psychosis Point rules.
Internal view of the tank's control helmet with controller ganglion. Pictures Mangled By: Me |
Pits
and Perils
Attacks: 2
(1 Device and 1 Cannon)
Level: 9
Move: 20'
Size: H
Side: N
Number: Varies
by Army
Treasure:
Whatever the crew has on them.
Cannons
Inferno:
Range:
300
Ft. w/ 20 ft. radius Blast Hits:
1D6+3 Fire (Save for ½ Damage)
Tempest:
Range:
120
Ft. Line Hits:
1D6+3
Electric (Save for ½ Damage)
Winter
Wolf: Range:
40 Ft. Cone Hits:
3D3 Cold (Save for ½ Damage)
Devices
Gazer:
The
controller may attack everyone within 60 ft with a single to-hit
roll. 9-11:
2 Hits 12:
3 Hits.
Aria:
Range:
400 Ft. w/ 20 ft. radius Blast Damage:
* (Save to avoid Fading).
Notes:
The
aria device does a number of Hits equal to the level/HD of the
target. Those that survive a blast must make a Save, for those that
fail their save a piece of their body fades partially from sight.
While this does not have any mechanical effects, it can be very
disconcerting to the individual. These faded victims will
occasionally feel sensations of being touched, scratched, pinched by
phantom assailants. Those that are killed by this power do not leave
a body behind, just an empty space where the poor soul used to be.
For a chart to figure out which part gets faded permanently, consult
the chart at the end of the post.
Special:
The controller completely controls the movements and activation of
the various 'devices' on the Slug Tank. Despite the fact that the
organism is largely thoughtless, it is still very taxing on the
controller's mind to integrate with another. After every mission, the
controller must make a save versus magic. A failed save results in
the character gaining a number of Psychosis Points (1: If no damage
was taken. 2: Less than ½ the tank's total HP was lost. 3: ½ or
more of the tank's HP was lost). For rules, see the end of the post.
These
Creatures are Vehicles: These
creatures are vehicles that can be piloted by characters, which use
the crew's ranged to hit rolls. If you want to allow characters to
have access to these monsters, it is recommended that you use the
Psychosis Point rules.
Many soldiers came back from the war faded, wounded souls and bodies. |
WHAT
PART GOT FADED?
This
is largely a chart by Robert F. Miller, Sr. from RPGGeek that I
repurposed. If you know Robert F. Miller, Sr, tell him I think he's
awesome!
Step
1: Determine Location
1
Head
2
or 3 Left Arm
4
or 5 Right Arm
6-8
Upper Torso (Breast, Collar, Armpit)
9-14
Lower Torso (Abdominal Region)
15-17
Left Leg
18-20
Right Leg
Step
2: Roll on that
location's chart
Head
1
or 2 Cranium (Skull)
3
or 4 Left Eye
5-7
Left Ear
8
or 9 Nose
10-12
Mouth
13-15
Neck
16
or 17 Right Eye
18-20
Right Ear
Arm
1
or 2 Hand
3
or 4 Wrist
5-8
Forearm
9-11
Elbow
12-15
Above Elbow
16-20
Shoulder
Upper
Torso
1
or 2 Left Pectoral Region
3
or 4 Right Pectoral Region
5-8
Left Collar Region
9-11
Right Collar Region
12-15
Left Armpit (Axilla) Region
16-20
Right Armpit (Axilla) Region
Lower
Torso
1
or 2 Umbilical Region (Belly Button)
3
or 4 Genitals
5-8
Upper Left Quadrant
9-11
Upper Right Quadrant
12-15
Lower Left Quadrant
16-20
Lower Right Quadrant
Leg
1
or 2 Foot
3
or 4 Ankle
5-8
Lower Leg
9-11
Knee
12-16
Upper Leg/Thigh
17
or 18 Hip Joint
19
or 20 Buttocks
War always involves the willful madness on the part of a tyrant or 'leader'. The rest of the world must play along in order to stay alive. |
EFFECTS OF PSYCHOSIS POINTS
If you want to have
your players roleplay out the their character's slow descent into
madness, require that they act out a certain number of behavior
symptoms or gain 10% less experience than the rest of the group.
Particularly good/entertaining acting should receive a 10% experience
bonus.
OSR
/ LotFP / AD&D
1 to 3 Points:
Must act out one of the behavioral symptoms once during a session.
½ Wisdom Score
in Points: Must act out two of the behavioral symptoms at least
once each during a session.
½ Wisdom Score
+3 in Points: Must act out three of the behavioral symptoms at
least once each during a session.
Full Wisdom Score
in Points: Must act out four of the behavioral symptoms at least
once each during a session.
Full Wisdom Score
+3 and Over: Must act out Five of the behavioral symptoms at
least once each during a session.
Pits
& Perils
1 to 3 Points:
Must act out one of the behavioral symptoms once during a session.
4 to 6 Points:
Must act out two of the behavioral symptoms at least once each during
a session.
7 to 9 Points:
Must act out three of the behavioral symptoms at least once each
during a session.
10 to 12 Points:
Must act out four of the behavioral symptoms at least once each
during a session.
13 to 15 Points:
Must act out Five of the behavioral symptoms at least once each
during a session.
War is often inescapable, but an attempt must always be made to avoid it. |
Behavioral
Symptoms:
These are all real
symptoms of Schizophrenia, now you've learned something. Also, these
are all general symptoms, so don't go diagnosing the player sitting
next to you.
Thought
Interference: Interference of unimportant, irrelevant thoughts
that hinders thinking and concentration.
Thought
Perseveration: Repetition of thoughts that have little or no
salience.
Thought Pressure:
Many thoughts with no common theme pop up uncontrollably.
Thought
Blockages: Sudden loss of train of thought that may be
accompanied by the intrusion of a new thought.
Disturbance of
Receptive Language: Lack of immediate comprehension of speech or
text in one's native language.
Disturbance of
Expressive Language: Difficulty producing speech or text that is
appropriate to one's message in one's native language.
Disturbances of
Abstract Thinking: Difficulty comprehending idioms and metaphors.
Inability to
Divide Attention: Difficulty doing something with one sense (such
as vision) while simultaneously using another sense for something
else (such as hearing).
Captivation of
Attention by Details of the Visual Field: Attention is drawn to
unimportant details as if one were "spellbound".
Decreased Ability
to Discriminate Between Perception and Ideas, True Memories and
Fantasies: Difficulty discriminating between what one has
observed and what one has imagined.
Unstable Ideas of
Reference with Insight: Sub-psychotic referential ideation that
is thereafter immediately corrected by the person.
Derealization:
Sense of disconnect or unreality in one's environment.
Visual or
Acoustic Perceptual Disturbances with Insight: Disturbances of
the perception of brightness or loudness, color or sound quality, or
distortions in one's perceptions that are recognized by the person as
false.
Getting
Rid of Psychosis Points
Each day the
character goes without integrating with the Slug Tank, they lose a
Psychosis Point. Once a day, a character may spend an hour speaking
with an alienist, this reduces the character's total Psychosis Points
by one. No known form of magic, outside of the Wish spell, can reduce
these points.
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