Radio Idols are but one, among many, ways to insanity in this Infinite City. Art By: Alfred Kubin |
Pictures Mangled
by Me: Any picture with this in its caption means it is a collage
I made using 19th and early 20th century illustrations. All these
illustrations are public domain, meaning I didn't rob anyone by using
these pictures for my own gains.
It begins, always,
with the setting of a strange device among a crowd. A flick of a
switch, a turn of a dial, a retreat of a smiling faceless stranger,
then the beginning. The crowd surges, hands now claws, teeth tearing
flesh, people now animals.
These horrific
receivers cast into crowds the voice of a little girl counting while
accompanied by sounds that pull at the deepest parts of the mind. It
unlocks something in people, beneath the animal, a thing that
usually reserved for serial killers and spree murderers.
The purpose of these
exercises in murderous rage? Answer: Why not?
Here's what the broadcasts sound like: Youtube Link!
Here's what the broadcasts sound like: Youtube Link!
Radio free Infinite City. Pictures Mangled By: Me |
City
Works Agency Public Service Announcement
Radio Idols and
YOU
Radio Idols are a
danger that many citizens face on their way about the city. If you
prepare for these hateful artifacts, you too can avoid the dangers
they present.
REMEMBER!
A prepared citizen is a safe citizen! A safe citizen is a GOOD
citizen! You want to be a GOOD
citizen, don't you?
If
you hear something, say something: Report
any instances of a young girl counting accompanied by strange sounds
to your local constabulary.
Discretion
is the better part of valor: If
you see or hear a large group trying to kill one another, DON'T
attempt to provide assistance or see what the commotion in.
Immediately flee the scene and report it to the nearest constable.
Better
to be alone than have company: If
you suddenly experience any or all of these symptoms, immediately
find a place to be alone until they pass. Once gone, report the
experience to your nearest constable. These symptoms include, but are
not limited to:
Urges to harm
yourself.
Urges to harm a
loved one.
Urges to consume
your own flesh.
Urges to consume the
flesh of a loved one.
Urges to harm a
nearby stranger.
Urges to consume the
flesh of a nearby stranger.
Urges to question
the authority of the City Works Agency.
Follow all these
recommendations and you too can be a GOOD CITIZEN.
There is only madness in their mirth. Pictures Mangled By: Me |
To understand this next part, I recommend reading my previous post: Here.
Inter-Agency
Memorandum #236 – 17 – 8G
Sender:
City Works Contractor – Forensic Science #1786 - Q
Receiver:
[REDACTED]
As
per Agency Policy #5,013 – 81 [The Treatment and Disposal of
Liquidated Agency Contractors]: Dravok, Olivia was removed from
[REDACTED] Asylum. All witnesses have been paid a silencing fee
[Level: S-13] as well as having been made aware of the city's right
to liquidate said persons in the event they proliferate any
information concerning Dravok, Olivia.
At
03:16:17, Dravok, Olivia was to be autopsied as per previously noted
Agency Policy. City Works Contractor – Forensic Science #2099 – Z
found that Dravok, Olivia was completely missing from her storage
drawer save for the following: Facial Epidermis and Dermis, Left and
Right Supercilium (Eyebrows), Left and Right Cilium (Eyelashes), Left
and Right Oculus, and the Totality of Nasal Cartilage.
It
should be noted that her Labia Oris (Lips) were not among the remains
found in the storage drawer.
Sanctus,
I am sorry, my friend. While Delemonde is a complete dullard, he
doesn't slack in his duties. He told me that he maintained his post
outside the body-locker for the three hours her body was in it, no
individual was allowed in before the autopsy. I believe him, as I
said, he's an idiot, but a trustworthy one. Olivia Dravok is a Smiler
now... - Archibald
Author's
Note: I've
designed the Radio Idols to straddle the gaps between autonomous
construct, trap, and environment hazard. The rules for something like
this are few and far between, so I had to make them up as I went
along. If there are rules that actually cover these kinds of things,
let me know.
Tune in the radio, tune out reality. Pictures Mangled By: Met |
OSR
/ AD&D / LotFP
Activity Cycle:
Any
Alignment: N/A
Intelligence:
While it has no mind of its own, it can be very cunning when it
comes to fulfilling its purpose.
Treasure:
Concept-Fission Battery (See Below)
AC: 15 / 5
Move: 0 ft
HD: 3
(Reduces all damage taken by 5 due to its construction)
THAC0 / To-Hit:
N/A
Attacks:
Break
Knowledge OR Rending Static
Break
Knowledge:
The
Radio Idol can emit a field that temporarily hinders the class
knowledge of every individual within 30 feet of it that is capable of
hearing. Those within range and capable of hearing must make a save
versus Rod/Staff/Wand/Magical Device. On a failed save:
Non-Spellcasters have their THAC0/To-Hit penalized for 1D4 points,
Spellcasters are considered 1D4 levels lower when figuring maximum
spell levels and the number of times they are capable of casting a
spell. The effects from this ability are not cumulative and last for
1 turn (10 minutes).
Rending
Static: Every
sentient creature within a 30 foot cone capable of hearing takes 2D6
sonic damage. A successful save versus Rod/Staff/Wand/Magical Device
reduces the damage by ½.
Special
Attacks -
Destructive
Transmission: Every
sentient being within 100 feet capable of hearing the transmission
must make a save versus Rod/Staff/Wand/Magical Device each round they
are within range. Those that fail their save will do one of 3 things
for the duration of the round:
Behavior
–
1D3
1:
Attack
themselves with the nearest weapon at hand. For standard citizens the
damage is usually 1D2 unless they find an actual weapon.
2:
Attack
the nearest person with the nearest weapon at hand. For standard
citizens the damage is usually 1D2 unless they find an actual weapon.
3:
Scream.
For
those who attack a loved one, when they come to their senses the next
round, they become horrified at their own actions. Their next save
roll is at a -1 penalty from their mind beginning to unravel from the
guilt and horror of their own actions. These penalties are cumulative
and last for 1 turn (10 minutes).
This
ability is always active, unless the Radio Idol decides to turn it
off for the purposes of creating greater havoc later.
Treasure
Concept-Fission
Battery: These
devices are powered by batteries that generate energy through the
gradual destruction of a particular concept. Each battery is imbued
with a particular concept, with no two batteries ever sharing the
same concept. As the concept is broken down it becomes harder and
harder for people of the world to understand, with it becoming
completely incomprehensible when the battery is finally drained.
The
more minor/inconsequential/bizarre the concept is, the smaller the
battery. If one were to make a Concept-Fission Battery out of the
concept of happiness or love, it would be incredibly powerful, and
would ruin the world when it was finally drained.
The
batteries in Radio Idols involve rather inconsequential concepts,
meaning the vast majority of the world will not miss them when they
become incomprehensible. A character may remove and break the battery
near a magical item to recharge it, restoring 1D20+30 charges.
Other
things might be possible with these batteries, but what exactly is up
to the GM.
A broken Concept-Fission Battery. Picture Mangled By: Me |
Pits
and Perils
Attacks: 1
(Rending Static or Break Knowledge)
Level: 3
Move: 0'
(Incapable of Independent Movement)
Size: S
Side: N
Number: 1
Treasure:
Concept-Fission Battery
Break
Knowledge:
The
Radio Idol can emit a field that temporarily hinders the class
knowledge of every individual within 30 feet of it that is capable of
hearing. Those within range and capable of hearing must make a save.
On a failed save, the character is considered 1D3 levels lower when
figuring class abilities. The effects from this ability are not
cumulative and last for 10 minutes.
Rending
Static:
Every sentient creature within a 30 foot cone capable of hearing
takes 2 hits of sonic damage. A successful save reduces the damage to
1.
Destructive
Transmission: Every
sentient being within 100 feet capable of hearing the transmission
must make a save each round they are within range. Those that fail
their save will do one of 3 things for the duration of the round:
Behavior
–
1D3
1:
Attack
themselves with the nearest weapon at hand. For standard citizens the
damage is usually 1 hit unless they find an actual weapon.
2:
Attack
the nearest person with the nearest weapon at hand. For standard
citizens the damage is usually 1 hit unless they find an actual
weapon.
3:
Scream.
For
those who attack a loved one, when they come to their senses the next
round, they become horrified at their own actions. Their next save
roll is at a -1 penalty from their mind beginning to unravel from the
guilt and horror of their own actions. These penalties are cumulative
and last for 10 minutes.
This
ability is always active, unless the Radio Idol “decides” to turn
it off for the purposes of creating greater havoc later. While not
truly sentient, it was crafted in a way that allows it to be adaptive
in its behaviors.
Concept-Fission
Battery: These
devices are powered by batteries that generate energy through the
gradual destruction of a particular concept. Each battery is imbued
with a particular concept, with no two batteries ever sharing the
same concept. As the concept is broken down it becomes harder and
harder for people of the world to understand, with it becoming
completely incomprehensible when the battery is finally drained.
The
more minor/inconsequential/bizarre the concept is, the smaller the
battery. If one were to make a Concept-Fission Battery out of the
concept of happiness or love, it would be incredibly powerful, and
would ruin the world when it was finally drained.
The
batteries in Radio Idols involve rather inconsequential concepts,
meaning the vast majority of the world will not miss them when they
become incomprehensible. A character may remove and break the battery
near a magical item to recharge it, restoring 1D20+5 charges.
Other
things might be possible with these batteries, but what exactly is up
to the GM.
Don't you love their thoughtful gift? Pictures Mangled By: Me |
Into
the Odd
Str:
- Dex: - Will: 16 HP: 6 Armor: 3
Driven to create
chaos and mayhem.
Immune to all
effects that target Strength or Dexterity. Incapable of independent
movement.
Attacks
Break
Knowledge:
The
Radio Idol can emit a field that temporarily hinders functional
knowledge of every individual within 30 feet of it that is capable of
hearing. Those within range and capable of hearing must make a Will
save. On a failed save, all attacks with weapons are considered
Hindered,
any use of an Arcanum requires a successful Will save. The effects
from this ability are not cumulative and last for 10 minutes.
Rending
Static:
Every sentient creature within a 30 foot cone capable of hearing
takes 1D10 points of sonic damage.
Special
Destructive
Transmission: Every
sentient being within 100 feet capable of hearing the transmission
must make a Will save each round they are within range. Those that
fail their save will do one of 3 things for the duration of the
round:
Behavior
–
1D3
1:
Attack
themselves with the nearest weapon at hand. For standard citizens,
the damage is usually 1D4 unless they find an actual weapon.
2:
Attack
the nearest person with the nearest weapon at hand. For standard
citizens the damage is usually 1D4 unless they find an actual weapon.
3:
Scream.
For
those who attack a loved one, when they come to their senses the next
round, they become horrified at their own actions. Their next save
roll is at a -1 penalty from their mind beginning to unravel from the
guilt and horror of their own actions. These penalties are cumulative
and last for 10 minutes.
This
ability is always active, unless the Radio Idol “decides” to turn
it off for the purposes of creating greater havoc later. While not
truly sentient, it was crafted in a way that allows it to be adaptive
in its behaviors.
Treasure
Concept-Fission
Battery: These
devices are powered by batteries that generate energy through the
gradual destruction of a particular concept. Each battery is imbued
with a particular concept, with no two batteries ever sharing the
same concept. As the concept is broken down it becomes harder and
harder for people of the world to understand, with it becoming
completely incomprehensible when the battery is finally drained.
The
more minor/inconsequential/bizarre the concept is, the smaller the
battery. If one were to make a Concept-Fission Battery out of the
concept of happiness or love, it would be incredibly powerful, and
would ruin the world when it was finally drained.
The
batteries in Radio Idols involve rather inconsequential concepts,
meaning the vast majority of the world will not miss them when they
become incomprehensible. A character may remove and break the battery
near an Arcanum to empower it for a short period of time. As to how
it is empowered, is up to the GM.
Other
things might be possible with these batteries, but what exactly is up
to the GM.
Next Post: Stats and more info about the Smilers! Stay tuned!
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