You too could just be another face on their weird hide. Art By: Me |
Author's Note: So,
I am going to try to get back to basics with my writing, since it
seems my ideas have been slowly drifting into the 'way-too-weird'.
While I am not
abandoning the infinite city, since I have about 100+ pages written
for the setting, I am taking a slight break from setting writing.
Expect more weird monsters and equipment in the posts to come. This
is the first post in the aforementioned vein of content, the
Masquerade Jellyfish (aka face stealing monster). I have included a
table for possible origins for these nefarious monsters and the a
service they could provide if they are befriended. I used the
following systems to create the monster: Pathfinder and OSR / LotFP /
AD&D. I should have the Pits & Perils version as well as the
Into the Odd version up within a few days.
Masquerade Jellyfish
“Use fire. They hate fire.” - Capt. Archibald
“Harry” Tuttle
“You'd think that folks on land would be safe.
Nope...” - Constable Sam Lowery
While they prefer the briny depths, or humid terrestrial
environments, these strange beings can be found in any environment;
their capability to fly, and fortify themselves against hostile
environments, removes the need for oceanic environments.
Minds as alien as their bodies, their reasons for
removing and collecting faces can be considered obscure at best. Once
they have removed the faces, their motives are rather clear, to
impersonate the person whose face they have stole. With their
jelly-like bodies, they are capable of pulling their forms into a
myriad of shapes, including humanoid ones. Though they can take on
any humanoid shape, those shapes are influenced by the shear volume
of the creature, meaning that those shapes tend toward “burly” or
“curvy”. These Masquerade Jellyfish do have to cover their entire
body, outside of the face, due to the fact that while the shape looks
humanoid it looks anything but when uncovered.
Despite the fact that the body attached to the removed
face may have a drastically different physical build from the
original owner, the switch will go undetected as long as the strange
construction of their bodies is not revealed. It is unknown as to why
people automatically assume the imposter is the actual person,
despite vast differences in physical appearance and behavior, the
'spell' only being broken when what's under their clothes is
revealed.
Concerning their origins, well...
Origins
- 1D4
- An Experiment Gone Wrong / Right
- Mind of a Strange God
- Forced / Accidental Evolution
- Visitors from Another Realm
An Experiment Gone Wrong / Right: A
cabal of wizards, a god-like being, an unchecked machine
intelligence: whatever the case may be, these creatures were
purposefully created for a specific purpose. However, their
creator(s) are not around to check their machinations and behavior;
perhaps their creators even approve of their behavior. Whatever the
case may be, they do not possess a 'natural' origin, with their
history not going back terribly far.
Mind of a Strange God: The
species itself is the mind of an incredibly
intelligent/wise/enlightened being/god. This being/god's mind is so
expansive that it cannot be contained in a single mortal form, rather
it can only be fit into the combined minds of an entire species.
Whether they know it or not, they are fulfilling the will of this
being, who will one day reintegrate its mind which will bring about
the end of the Masquerade Jellyfish. If they know about their origin,
the Masquerade Jellyfish will most likely develop a religion based
around the ascension of the race as a whole at the end of this god's
work.
Forced / Accidental Evolution: Whether
their evolution to their current state was intentional or accidental,
these jellyfish started out as simple jellyfish. Through being
exposed to a number of unnatural substances/forces, these jellyfish
began a rapid evolution (rapid in the biological sense, so anywhere
between a few years to a few centuries). Their alien minds and
behaviors are a result of sudden changes, meaning they did not
develop naturally as adaptations to their environment.
Visitors from Another Realm: They
are not from this planet/universe/multiverse/plane, explaining their
bizarre behavior and mentality. Perhaps they are here for a specific
reason, or they ended up here by accident, whatever the case they may
be, they're here and up to no good.
As for their motivation, well...
Motivation
- Political / Economic / Military Manipulation
- Motivations Strange and Incomprehensible
- Evolutionary Improvement / Ascension
- Collection of Rare Materials and Subjects
Political / Economic / Military Manipulation: They
seek to impersonate people in high places in order to manipulate a
city/state/country/world, what the end goal of these machinations is
up to you. Whatever the case may be, their goals can be understood by
mortals despite how labyrinthine their methodology may be.
Motivations Strange and Incomprehensible: You
could never understand why, maybe even they don't understand why.
Somewhere out in the wide multiverse someone might know (their god /
ultra-evolved leader / advanced machine intelligence), but to we mere
mortals it will forever be a mystery.
Evolutionary Improvement / Ascension: Perhaps
by stealing the faces of individuals allows the jellyfish to
integrate the genetic information of the individual, or allows them
to go into society in order for them to collect their desired
samples. In any case, the goal of their actions is to improve
themselves or the species as a whole.
Collection of Rare Materials / Subjects: Their
theft of faces is only to gain access to certain resources or
people/creatures with the least amount of effort/conflict. Whatever
the reason is for their collection, its going to be for something
big, and will cause drastic changes to the world in general if they
succeed. With the focus being on acquisition, they will avoid drawn
out social interactions as part of their plans.
Aside from their origins and motivations, the jellyfish
can be valuable allies if you can convince them that they are better
off with your help rather than your face. Not only can they transfer
the essential identity of a person to themselves, they can transfer
it to another person. This transfer requires the sacrifice of the
original face, which can be safely stored by the jellyfish, requiring
another surgery to revert back to the original identity. Transfers
between humanoids has the added advantage of the 'spell' not being
ended when the individual is seen without a complete clothing
coverage.
Skill points equal to 4 + Int modifier (minimum 1) per
Hit Die. The following are class skills for aberrations: Acrobatics,
Climb, Escape Artist, Fly, Intimidate, Knowledge (pick one),
Perception, Spellcraft, Stealth, Survival, and Swim.
Traits: An aberration possesses the following traits
(unless otherwise noted in a creature's entry).
Darkvision 60 feet.
Proficient with its natural weapons. If generally
humanoid in form, proficient with all simple weapons and any weapon
it is described as using.
Proficient with whatever type of armor (light, medium,
or heavy) it is described as wearing, as well as all lighter types.
Aberrations not indicated as wearing armor are not proficient with
armor. Aberrations are proficient with shields if they are proficient
with any form of armor.
Aberrations breathe, eat, and sleep
Not happy with the face, but happy with everything else. Art By: Me |
Pathfinder
/ DnD 3.X
LE / NE Alignment Depends on Motivation
Medium Aberration
Init: +4
Senses: darkvision 60 ft.
Perception +16
Defense
(Both Forms)
AC: 20, touch 14, flat-footed 15 (+4 Dex, +6
natural)
HP: 104 (11d8+55)
Fort +12, Ref +8, Will +7
Weakness: 1.5x Damage from Fire
Special: ½ Damage from Cold
Offense (Jellyfish)
Speed: 5 ft., fly 40 ft. (perfect)
Melee: 2 x Stinging Tentacle +10 (1d4+4 plus
poison DM's choice), 2 x Grasping Tentacle +10 (1d6+2 plus grab), 2 x
Slicing Tentacle +10 (1D8+4)
Space: 5 ft.; Reach 10 ft.
Special Attacks: Constrict (1d6+1), Remove Face,
Shift Form
Offense (Humanoid)
Speed: 40 ft., fly 5 ft. (perfect)
Melee: Stinging Slap +10 (1d4+4 plus poison) and
Slicing Chop +10 (1D8+4)
Space: 5 ft.; Reach 5 ft.
Statistics
Str 18, Dex 18, Con 21, Int 17, Wis 15, Cha 15
Base Atk +8/+3; CMB +12; CMD 26 (Can't be tripped in
Jellyfish form)
Feats
Lightning Reflexes, Iron Will, Combat Reflexes, Dodge,
Flyby Attack, Improved Natural Armor
Skills
Acrobatics +12, Fly +16, Intimidate +12, Knowledge
Arcana + 15, Perception +16, Spellcraft +12, Stealth +14, Survival
+10, Sense Motive +7, Heal +13
Languages
Aklo, Common, Their Own Language (You can't Pronounce
it), Infernal, Aquan
Ecology
Environment: Any land, underground, or Ocean
Organization: solitary, pair, or colony (4–16)
Treasure standard
Special
Abilities
Paralyzing Poison (Ex) Tentacles—injury; save
Fort DC 16; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2
consecutive saves. The save DC is Constitution based.
Anesthetizing Poison (Ex) Tentacles —injury;
save Fort DC 16; frequency 1/round for 6 rounds; effect Staggered
Condition; cure 2 consecutive saves. The save DC is Constitution
based. If the character does not make their save by the sixth round,
the condition persists for the next hour.
Shift Form: A single Jellyfish can store up to 8
faces at a time. While stored, the faces are not subject any form of
rot or spoilage. As a full round action that provokes an attack of
opportunity, a Jellyfish can take on the form of a humanoid and the
identity of the worn face. While the face is being worn, people
automatically assume the imposter is the actual person, despite vast
differences in physical appearance and behavior, the 'spell' only
being broken when what's under their clothes is revealed. At the DM's
discretion, they may allow a DC 17 Will Save to notice the imposter
if they act significantly out of character for the person being
impersonated.
Remove Face: While in Jellyfish form the monster
may remove the face of a Helpless character. If given 3 uninterrupted
rounds to 'operate' on a Helpless character, that character has to
make a DC 21 Fortitude save or have their face removed. Needless to
say, the loss of a face can destroy the life of an individual.
Firstly, the character takes a -10 to all diplomacy rolls due to the
disfigurement. Secondly, all social encounters for the character
start at 1 level worse than they would normally be, because people
can be jerks. The only way to get their face back is for a
Regeneration spell to be cast on the character.
Boon: Face
Transplant – The
Jellyfish can transfer the face and identity of one person to
another. This transfer requires the sacrifice of the original face,
which can be safely stored by the jellyfish, requiring another
surgery to revert back to the original identity. While the face is
being worn, people automatically assume the imposter is the actual
person, despite differences in physical appearance and behavior. At
the DM's discretion, they may allow a Will Save (DC = ½ HD + Cha
Modifier + 10) to notice the imposter if they act significantly out
of character for the person being impersonated.
This was the original concept I had for these guys before I went in a different direction. Art By: Me |
OSR
/ LotFP / AD&D
Type: Aberration
Activity Cycle: Any
Diet: Carnivorous
Intelligence: Highly
Treasure: Standard
Alignment: Law or Neutral (Evil) Depending on
Motivation
No. Appearing: solitary, pair, or colony (4–16)
Armor Class: 20 / 0
Movement (Jellyfish): 50 ft (Flight) and 10 ft
(Ground)
Movement (Humanoid): 50 ft (Ground) and 10 ft
(Flight)
Hit Dice: 11
THAC0/To-Hit: 10 / +10
No. of Attacks (Jellyfish): 6 (2 x Stinging
Tentacle, 2 x Rasping Tentacle, 2 x Slicing Tentacle)
No. of Attacks (Humanoid): 2 (Slap and Chop)
Damage (Jellyfish): Stinging Tentacle (1d4+4 plus
poison DM's choice), Rasping Tentacle (1d6+2 plus), Slicing Tentacle
(1D8+4)
Damage (Humanoid): Slap (1d4+4 plus poison DM's
choice) and Chop (1D8+4)
All Saves: 12
Special Abilities:
Paralyzing Poison —Injury; Save frequency
1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.
Anesthetizing Poison —Injury; Save frequency
1/round for 6 rounds; effect: character may take their normal action
once every other round; cure 2 consecutive saves. If the character
does not make their save by the sixth round, the condition persists
for the next hour.
Shift Form: A single Jellyfish can store up to 8
faces at a time. While stored, the faces are not subject any form of
rot or spoilage. As a full round action a Jellyfish can take on the
form of a humanoid and the identity of the worn face. While the face
is being worn, people automatically assume the imposter is the actual
person, despite vast differences in physical appearance and behavior,
the 'spell' only being broken when what's under their clothes is
revealed. At the DM's discretion, they may allow Save versus Spell to
notice the imposter if they act significantly out of character for
the person being impersonated.
Remove Face: While in Jellyfish form the monster
may remove the face of a Helpless character. If given 3 uninterrupted
rounds to 'operate' on a Helpless character, that character has to
make a Save versus Paralyse or have their face removed. Needless to
say, the loss of a face can destroy the life of an individual.
Firstly, the character takes a -10 to rolls involving social
interaction due to the disfigurement. Secondly, all social encounters
for the character start at 1 level worse than they would normally
be, because people can be jerks. The only way to get their face back
is for a Regeneration spell to be cast on the character.
Boon: Face
Transplant – The
Jellyfish can transfer the face and identity of one person to
another. This transfer requires the sacrifice of the original face,
which can be safely stored by the jellyfish, requiring another
surgery to revert back to the original identity. While the face is
being worn, people automatically assume the imposter is the actual
person, despite differences in physical appearance and behavior. At
the DM's discretion, they may allow a Save versus Spell to notice the
imposter if they act significantly out of character for the person
being impersonated.
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