Art by: Me |
Wax-Sphinx
A
feline form, six legged, sinuous, graceful, and smooth bodied. Wicks protrude
from its back, tail, and behind a humanoid face: all of them burning. The small
body entirely formed of wax.
Small construct, unaligned
Armor Class 12 (Dex)
Hit Points 63 (14d6 + 14)
Speed 40 ft.
STR
|
DEX
|
CON
|
INT
|
WIS
|
CHA
|
11(0)
|
15 (+2)
|
12 (+1)
|
3 (-4)
|
10 (0)
|
1 (-5)
|
Damage Immunities Fire, poison, psychic, cold
Condition Immunities charmed, exhaustion, frightened, paralyzed,
petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Immutable Form: The Wax-Sphinx is immune to any spell or effect that would
alter its form.
Magic Resistance: The Wax-Sphinx has advantage on saving throws against
spells and other magical effects.
Magic Weapons: The Wax-Sphinx weapon attacks are magical.
Actions
Multiattack: The Wax-Sphinx can make 2 slam attacks and 1 Spit Flaming Wax
attack.
Slam: Melee Weapon Attack: +2 to hit, one target. Hit:
3 (1D4) bludgeoning damage.
Spit Flaming Wax: Ranged Weapon Attack: +4 to hit, one target up to 60 feet away. 2D6 Fire damage.
On successful hit, target must make a DC 12 Dex save or take 1D6 fire damage on
the next round from the remainder of the wax burning away.
General:
Created
as guards for important sites by priests and wizards. They do require “feeding”
in the form of 1 small candle a day, the size of a tea-candle. A larger candle
can be cut into pieces as long as it contains a part of a wick. To heal, a
Wax-Sphinx must consume 1 standard sized candle for every 2D6 points healed.
Manual
of Wax-Sphinx Creation:
Adventuring
Gear (Wondrous Item)
Category:
Items
Item
Rarity: Very Rare
Creation
Time: 10 Days
Cost:
21,600
gp
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