Wax-Sphinx
A feline form, six
legged, sinuous, graceful, and smooth bodied. Wicks protrude from its back,
tail, and behind a humanoid face: all of them burning. The small body entirely
formed of wax.
Climate/Terrain:
|
Any
|
Frequency:
|
Rare
|
Organization:
|
Area Protected
|
Activity Cycle:
|
Continuous
|
Diet:
|
Candles
|
Intelligence:
|
Animal (1)
|
Treasure:
|
Nil
|
Alignment:
|
Neutral
|
No. Appearing:
|
1-4
|
Armor Class:
|
7 / 13
|
Movement:
|
15
|
Hit Dice:
|
2+1 (10 HP)
|
THAC0:
|
18 / +2
|
No. of Attacks:
|
3 (2 Claws + Spit
Flame)
|
Damage/Attack:
|
1-3/ 1-3
|
Special Attacks:
|
Spit Flame (1D3+4)
|
Special Defenses:
|
Slink, Immunities
|
Magic Resistance:
|
20%
(1 to 4 on D20)
|
Size:
|
S (2-3’)
|
Morale:
|
Fearless (19 – 20)
|
Saves:
|
16
|
XP Value:
|
420
|
General: Created as
guards for important sites by priests and wizards. They do require “feeding” in
the form of 1 small candle a day, the size of a tea-candle. A larger candle can
be cut into pieces as long as it contains a part of a wick. To heal, a Wax-Sphinx
must consume 1 standard sized candle for every 2 points healed.
Creation:
Level Requirement: Priest
9 / Wizard 9
Construction Time: 14
Days
Cost: 1000 gp
Special Attack: The
Wax-Sphinx can spit a glob of burning wax up to 20 feet away, doing 1D3+4 fire damage.
Each time a target is hit they must make a Save vs. Breath or take 2 more
points of damage the following round from the remainder of the wax burning away.
Special Defenses:
Slink – Characters take -1 penalties to surprise rolls due to
the creatures being small and sneaky.
Immunities – Wax-Sphinx are immune to cold and fire damage.
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