Well all know who Virgil really is... |
Notes
on Virgil
To refer to Virgil as a genius, would be an
understatement. His mind is capable of understanding concepts and
forms of logic that other sapient beings require cybernetic
enhancements to understand. Virgil is also quite mad. He suffers from
a number of mental illnesses to such an extent that interacting with
others is difficult at the best of times. Virgil has a nearly
debilitating fear of germs, making him shun any form of skin to skin
contact. He also suffers from a form of neurological dysfunction,
resulting in the sensations of extreme pain from normally innocuous
sensations. Sensations, such as the feeling of cloth and having his
nails and hair cut cause him and incredible amount of pain. Virgil
only dresses in a hospital gown, and uses rectangular boxes for
shoes. Despite these difficulties, he is capable of outsmarting the
most intelligent of opponents.
When interacting with Virgil for the first time, use the
standard reaction rolls found in whatever set of rules you are using.
Whatever the result, Virgil will persist in his opinion of the group
despite their actions to reaffirm or counter this opinion. When
Virgil makes a choice, his will is such that he will never change his
mind.
Virgil
The Recluse
MotSP
Close Defense: 22
Ranged Defense: 22
Armour: 0 / 1D20 w/ Psi-Focus (+6 vs Psi related
damage)
Hit Dice: 15 (45 / 90 hp) [Use D6's instead of
D8's. Doubled HP from Dead Flesh.]
Initiative: +14
Movement: 5 meters per round Walking (Physically
infirm)
Attacks: 2 / +14 (Fists) OR 1 / +14 (Psi-Focus)
and 1 / +14 (XP-73 Experimental Pistol)
Damage: 1D3 Fists, *Virgil's Psi-Focus, **XP-73
Experimental Pistol – (Long Range, Ammo Save: 20)
Saves: 19
Traits / Skills: Languages
x6, Search x6, Security x6, Structure x6, Mental Armor x6,
Penetrating Insight x6, Ravaging Intellect x6, All Scholastic Skills
x6, Pilot (Anything) x6 ***Cybernetics, ***Dead – Dead Flesh.
****Psi-Talents.
*Virgil's Psi-Focus – Virgil possesses a piece of an
ancient Earth flight-vehicle known as and airplane. The piece itself
was known as propeller, and is nearly as tall as Virgil's 2 meter
height. Despite the fact that the its glossy black construction gives
it a weight of over 100 kilograms, Virgil's emaciated form is able to
wield it as if it weighed 100 grams. The propeller grants the wielder
a number of abilities, as long as the wielder is bonded to it. To
bond with the Psi-Focus, an individual needs to sacrifice 1 HP worth
of blood onto the propeller for a number of days equal to the level
of individual wishing to bond with it. The Psi-Focus may only have
one person bonded to it at a time, to all others it is a functionless
100 kilogram piece of matter. The propeller grants the following
abilities:
- +5 to the wielder's Psion level, if they possess any on their own.
- Grants the user use Mindbolt at will, with a caster level equal to the level of the bonded individual's. If the individual has Psion levels, the +5 bonus applies to the wielder's level when figuring damage and range. (Virgil: 45 meters and 20D4+6 damage)
- The Psi-Focus grants the wielder 1D4 armor while they hold it. This armor is increased by 1 die type for every 3 levels the wielder possesses, with the die type after 1D12 being 1D20. (Virgil: 1D20)
- Grants the user use of Detect Psi at will, with a caster level equal to the level of the bonded individual's.
- Grants the user the use of Glow at will, with a caster level equal to the level of the bonded individual's. If the individual has Psion levels, the +5 bonus applies to the wielder's level when figuring the radius of the light. (Virgil: 24 meters).
**XP-73 Pistol –
Among Virgil's mental peculiarities is the inability to be satisfied
with a project or creation. He is constantly nagged by the feeling
that he is missing something important, or that the project is
perfect save for one undefinable thing.
This inability to be satisfied means he is constantly building,
rearranging, and disassembling objects he uses frequently. The object
at the center of this mania is his XP-73. The pistol rarely maintains
the same configuration from one day to the next. Each time the
characters interact with Virgil, roll on the charts below to
determine the functionality of the pistol. The only things that
remain the same about his pistol is the range and the ammo-save.
Damage
- 1D6
- 1D4
- 1D6
- 1D8
- 1D10
- 1D12
- 1D20
Damage
Type
- 1D6
- Heat
- Energy
- Cold
- Impact
- Penetrating
- Volt
To determine the
number of abilities the pistol possesses, roll 1D4+2. Whatever the
result, roll that number of times on the chart below. If the same
result is rolled multiple times, multiply the effects by that number
of times.
Abilities
- 1D8
- Armor Defeating
- Autofire
- Explosive
- Freezing
- Igniting
- Shocking
- Targeter
- Vicious – If damage is already 1D20, add +3 to the damage.
***Cybernetics
and Being Dead – Virgil is rife with cybernetics and nanites,
imbedded in every part of his body except his brain. This profusion
or artificial enhancements has put him in a state of undeath, greatly
increasing his physical resilience.
****Psi-Talents
– Virgil is an incredibly powerful Psion, and knows most or all of
the lower level talents and many of the upper level ones. 9 / Day
Each: All level 1 Talents. 8 / Day Each: All level 2 Talents. 7 / Day
Each: All level 3 Talents. 6 / Day Each: All level 4 Talents. 5 / Day
Each: Ectomation, Heavy Heal, Intellect Blaster, Teleport, and True
Telekinesis. 4 / Day Each: Disintegration, Mass Sugguestion, and Pure
Heal. 3 / Day Each: Stormcaller and Stun. 2 / Day Each:
Antipathy/Sympathy and Mind Blank. 1 / Day Each: Kill and Stasis.
Alpha
Blue
Health: 100
Armor: 0 / 6 with Virgil's Propeller
Action Dice: 4d6 / 5D6 for Psycho-Brain-Voodoo
#Attacks: 3 [Level: 15]
Special: Propeller Powered: Virgil carries
a glossy black propeller from an ancient Earth vehicle known as an
airplane. The propeller enhances Virgil's Psycho-Brain-Voodoo, as
well as the Psycho-Brain-Voodoo of anyone else if they are bonded to
it. To bond with the propeller, an individual needs to sacrifice 1 HP
worth of blood onto the propeller for a number of days equal to the
level of individual wishing to bond with it. The propeller may only
have one person bonded it to at a time, to all others it is a
functionless 220 pound piece of matter. It grants the wielder +1D6
when using Psionics and The Way. The propeller grants the wielder 1
armor, +1 armor for every 3 levels the individual possesses. Even if
the wielder isn't capable of using Psionics or The Way, the propeller
gives them the ability to: detect the use of Psionics or The Way,
shed a bright light, and fire bolts of psychic energy. If the wielder
is capable of using Psionics or The Way, they may add the +1D6 bonus
the propeller grants. Undead Cyborg: Virgil is so full of
cybernetics and nanites that he might as well be considered undead.
Virgil's Wacky Raygun: Every time the PC's encounter Virgil,
his gun does something new. Psycho-Brain-Voodoo: Virgil is
capable of telepathy, telekinesis, jaunting (teleporting) short
distances, dominating the weak-minded, and electrocuting people with
lightning that shoots out of his fingers.
Virgil's Raygun
- Freeze Ray – Freezes parts of a target, or an entire target. You're as cold as ice.
- Heat Ray – Lights folks and objects on fire. It's shake and bake, and you helped.
- Gravity Ray – Makes folks really heavy, or crushes them flat. All your weight falls on them.
- Pixel Ray – Pixelates the target, turning them into a 16-bit version of themselves. 'Cause you've got Pac-Man fever.
- Gamma Ray – Turns your target green... Then their flesh breaks out into sores, then sloughs off. Hulk-o-Mania has got ya, brother.
- Furniture Ray – Target gets hit with materialized piece of random furniture. 1) Wing-Back Chair 2) Setee 3) Piano Bench 4) Recliner 5) Ottoman 6) Leopard-Print Porno Sex Couch. F*ck your couch, Darknesses!
OSR
Armor Class: 22 / 28 w/ Arcane Focus
Hit Dice: 15 (30 / 60 hp) [Doubled HP from
Cybernetic Enhancements]
Initiative: +7
Movement: 15 feet per round Walking (Physically
infirm)
Attacks: 2 / +14 (Fists) OR (Arcane Focus) and 1
/ +14 (XA-37 Experimental Pistol)
Damage: 1D3 Fists, *Virgil's Arcane Focus,
**XA-37 Experimental Pistol – Ammo: 20 Range: Short – 50
ft. Medium – 100 ft. Long – 200 ft.
Saves: 2
Magic Resistance: 0%
/ 25% with Arcane Focus
Size: 6' 4”
Tall
Alignment: Neutral
Intelligence: Supra-Genius
Skills: Languages
x6, Search x6, Security x6, Structure x6, All Scholastic Skills x6,
Pilot (Anything) x6. If you are using a skill system that involves
1D20 + Modifier, or a skill system that involves rolling below a
number on 1D20, treat all the listed skills as having a rating of 20.
Special Abilities:
Virgil's Arcane Focus – Virgil possesses a
piece of an ancient Earth flight-vehicle known as and airplane. The
piece itself was known as propeller, and is nearly as tall as
Virgil's 6' 4” height. Despite the fact that the its glossy black
construction gives it a weight of over 200 lbs, Virgil's emaciated
form is able to wield it as if it weighed less than a pound. The
propeller grants the wielder a number of abilities, as long as the
wielder is bonded to it. To bond with the Arcane Focus, an individual
needs to sacrifice 1 HP worth of blood onto the propeller for a
number of days equal to the level of individual wishing to bond with
it. The Arcane Focus may only have one person bonded to it at a time,
to all others it is a functionless 200 pound piece of matter. The
propeller grants the following abilities:
- +5 to the wielder's Spell-Caster level, if they possess any on their own.
- Grants the user use Magic Missile at will, with a caster level equal to the level of the bonded individual's. If the individual has caster levels, the +5 bonus applies to the wielder's level when figuring damage and range. (Virgil: 10D4+10)
- The Propeller grants the wielder +1 to their AC while they hold it. This AC bonus is increased by +1 per 3 levels the wielder possesses. (Virgil: +6)
- Grants the user use of Detect Magic at will, with a caster level equal to the level of the bonded individual's.
- Grants the user the use of Light at will, with a caster level equal to the level of the bonded individual's.
XA-37 Pistol
– Among Virgil's mental peculiarities is the inability to be
satisfied with a project or creation. He is constantly nagged by the
feeling that he is missing something important, or that the project
is perfect save for one undefinable thing.
This inability to be satisfied means he is constantly building,
rearranging, and disassembling objects he uses frequently. The object
at the center of this mania is his XA-37. The pistol rarely maintains
the same configuration from one day to the next. Each time the
characters interact with Virgil, roll on the chart below to determine
the functionality of the pistol. The only things that remain the same
about his pistol is the range and the ammo.
Pistol
Functionality
– 1D10: The range for the functions are equal to the pistol's, and
they all require a to-hit roll as well as the normal save.
- Charm Person (As spell)
- Charm Monster (As spell)
- Sleep (As spell, but only one target)
- Telekinesis (As spell, w/ 250 lbs. Weight)
- Flesh to Stone (As spell)
- Disintegrate (As spell)
- Fear (As spell)
- Slow (As spell, but only one target)
- Cause Serious Wounds (As spell)
- Finger of Death (As spell)
Cybernetic
Enhancements:
Virgil is rife with cybernetics and nanites, imbedded in every part
of his body except his brain. This profusion or artificial
enhancements has greatly increased his physical resilience.
Arcane
Spell Caster:
Virgil is an incredibly powerful mage, and knows most or all of the
lower level arcane spells and many of the upper level ones. His
caster level is equal to his Hit-Dice. 5 / Day Each: All level 1
Spells. 4 / Day Each: All level 2 Spells. 3 / Day Each: Fireball,
Haste, Hold Person, Slow, and Fly. 2 / Day Each: Confusion, Dimension
Door, Ice Storm, and Wall of Fire. 1 / Day Each: Animate Dead, Cloud
Kill, and Teleport.
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