Second to last of the character/monster write-ups for Elysium.
The Secret Security Force could be anyone. Art by Le-Mi (Deviantart) |
Notes
on the Elysium Secret Security Force
Elysium does not have a uniformed security force.
Rather, it relies on a force of secret police who could truly be
anyone, even children. The Secret Security Force enacts the will of
Virgil, and deals with any individual who goes against the will of
Virgil. The force likes to quickly subdue an individual and take them
to a separate location, before engaging in more 'in-depth' policing.
Elysium
Secret Security Force
MotSP
Close Defense: 16 / 18 with Medium Deflector
Field
Ranged Defense: 16 / 18 with Medium Deflector
Field
Armour: 0 / 1D4 (Disguised Medium Armor) + 10 HP
(Absorption Field)
Hit Dice: 2 (12 HP)
Initiative: +1
Movement: 15 meters per round Walking
Attacks: 1 / +5 (Fists) OR 1 / +8 (Gentle Pistol)
OR 1 / +6 (Gentle Club)
Damage: 1D4 Fists, 1D8 Gentle Pistol (Non-Lethal
Damage, Armor Defeating x2, Targeter x3, Short Range, and Ammo Save:
15), 1D10 Gentle Club (Non-Lethal Damage, Armor Defeating x3,
*Well-Made x1)
Saves: 6
Traits / Skills: Juggernaut
x4, Sneak Attack x3, Search x4, Security x3, Ambush x2, Combat Dodge
x3
*Well-Made – Adds +1
to all close combat rolls every time it is applied up to +3.
Alpha
Blue
Health: 30
Armor: 1
Action Dice: 2D6
#Attacks: 1 [Level: 2]
Special: They only wield weapons that can stun
individuals into unconsciousness.
OSR
Armor Class: 16 / 18 vs. Melee
Hit Dice: 2 (12 HP)
Initiative: +1
Movement: 35 feet per round Walking.
Attacks:1 / +5 (Fists) OR 1 / +8 (Gentle Pistol)
OR 1 / +6 (Gentle Club)
Damage: 1D4 Fists, 1D8 Gentle Pistol (Non-Lethal
Damage, Range: Short – 20 ft. Medium – 40 ft. Long
– 80 ft. , and Ammo: 15, +3 to-hit), 1D10 Gentle Club
(Non-Lethal Damage, +1 to-hit)
Saves: 14
Magic Resistance: 0%
Size: Average
Height
Alignment: Lawful
Intelligence: Average
Skills: Sneak
Attack x3, Search x4, Security x3. If you are using a skill system
that involves 1D20 + Modifier, or a skill system that involves
rolling below a number on 1D20, treat all the listed skills as the
following: Search: +13 and Security: +10.
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