Baron Von Munchhausen, the greatest [insert profession] in all of history. |
Mr.
Dicker
From the registry of the Royal Armory of Bastalia
Munchhausen’s Reality
Distorting and Inhibiting Computational Kinetic Energy Rifle,
commonly known as Mr. Dicker.
Pedigree -
This rifle was created by
history's greatest: raconteur, tactician, artist, musician, explorer,
lover, wine critic, brew master, gourmand, public speaker, bowler,
marksman, swordsman, and so man other things, Baron Von Munchhausen.
According to the documentation that was found with the piece, it was
crafted in the year of our Lord 1791. It was purchased from a woman
of ill repute for a fee of seventeen gold crowns.
This piece should not be
confused with Munchhausen's previous creation: Munchhausen's Rifle of
Distortion and Inhibition of Controllable Kinesthesis, or Mr. Dick;
which had been previously owned by the Marquis De Sade before being
lost during the reign of Napoleon.
A swarthy soldier from the little travel country of Rhinoplasty. |
Functionality -
The apparatus consists of two
parts attached to one another with a thick cord of wound copper wire,
insulated with tarred linen. The rifle portion consists of a musket,
whose barrel has been wound with wires of differing composition;
Gold, copper, bronze, tin, platinum, electrum, as well as a number
metals that have yet to be identified. The flintlock mechanism has
been replaced with a small crank, the type that can be found on music
boxes and mechanical toys. A stone block, no larger than a man's palm
has been imbedded into the butt stock of the rifle, the block is of a
black hue and has been inscribed with inscrutable characters that are
most likely eastern in nature. The entirety of the wooden stock of
the musket appears to be inscribed with glyphs from the most ancient
Egypt.
A helm of similar make used to craft Mr. Dicker |
The other part of the
apparatus, attached with the aforementioned wire, is a helm typically
worn by Spanish Conquistadors. The wire attaches to the top of the
helm through a fitting that has been added to the helm's
construction. The upper portion of the helm is festooned with wires
of the same make and materials as those wrapped around the barrel of
the musket. Glyphs similar to those etched on the black stone in the
butt stock of the musket are also in prominence on the parts not
covered with the previously mentioned wires. The helm is secured on
the head through the use of leather straps.
When fired, the rifle alters
the very fabric of reality to create a series of events where the
target comes to injury. These events are created through the
imaginative power of the marksman using it. It's greatest achievement
being the slaying of the Tarrasque of Lyon by the Baron himself,
through a series of events involving every citizen of Lyon and Paris
as well as a number of famous institutions both within and without
the boarders of France. The only limiting factor in Mr. Dicker's
potency is that these events must involve real and true individuals
as well as items in the world of man. Inventions of pure fancy do not
manifest.
OSR
and Into the Odd
Damage: *1+
Rate of Fire: 1 per round
Ammo: The crank on the
side of the rifle must be wound each time before being fired,
requiring the user to sacrifice their move action to 'load' the
rifle.
Range: Line of Sight
Special: The
damage is increased by +1 for every agent and object that is
mentioned in the series of events that caused damage to the target.
(e.g. The Seventeenth Earl of Cummerbund James Flatulence the 3rd
aims and fires Mr. Dicker at a near by orc who is being rather rude.
The Earl of Cummerbund, being an unimaginative man, is only able to
imagine an African Swallow dropping a coconut upon the orc's head
resulting in a pittance of 2 damage. 1 damage for the laden European
Swallow traveling at speed of 14 miles per hour, and the coconut.
However, the Forty-Third Duchess of Cufflinks Gertrude Dyspepsia aims
and fires Mr. Dicker at a kobold gyrating his hips in a suggestive
manner at her prize winning daffodils. The Duchess of Cufflinks,
being a very imaginative woman, does a hefty 11 damage to the lewd
kobold through the following scenario:
Her
gardener, a Mister Pennywhistle (+1), was walking to the estate
gardens (+1) when he spied the shapely bottom of the duchess'
chambermaid, Miss Cowbell (only +1 since her bottom is attached to
her and the rifle considers them one and the same, which is rather
rude of Mr. Dicker if you ask me). Mister Pennywhistle (+0 he's
already been mentioned you buffoon!) decides to reach out and give
said bottom (+0 once again this has been covered...) a gentle squeeze
as a sign of his lecherous appreciation. Doing so, Miss Cowbell (+0
SHE'S ALREADY BEEN MENTIONED!) lets out a shrill cry that startles
Mister Glue, the local miller's (+1) aged draft horse (+1 yes, now
you get another point of damage...) pulling a cart (+1 yet another
object, now you're on the trolley!) filled with barrels (+1) of the
local tavern's (+1) finest ale (+1, Mr. Dicker considers the contents
of a container to be separate from the container itself, which I
think is rather unfair to Miss Cowbell and her shapely bottom). Being
startled Mister Glue (+0 you already mentioned him addle brain!) goes
galloping down the lane (+1 haven't mentioned this one yet) toward
the estate (+0, have you been drinking again?) Upon reaching the
estate (+0, dear sir, I believe you have some sort of mental
deficiency), he goes crashing through the front gate (+1, your
deficiency appears to be intermittent) sending it flying into the
air. The gate (+0, I think you are doing this to annoy me) crashes
into the Duchess' (+0, yes, you are toying with me, sir, and I do not
like it!) prized gazebo (+1, yes, yes a new object, aren't you
clever) which in collapses onto the naughty kobold (+0, mentioning
the target does not actually get you extra points you cheating cad!).
All of this resulting in the kobold's death from 11 points of
crushing damage.
Did
I mention that the damage type is dictated by the final actor in the
series of events? Well, now I have. By the way, Mr. Dicker does not
appreciate unimaginative series of events such as a beehive falling
upon a target, and then the describing how each individual bee stings
the intended victim. The events must be imaginative and involve as
may objects and agents as possible to please Mr. Dicker to the
fullest! )
The
target's Armor Class (In the Case of OSR) still must be met or
exceeded in order for the effect to work, even though Mr. Dicker does
not fire a real projectile; Mr. Dicker is a stickler for the rules
governing war and target practice. On a critical hit the damage is
doubled. With the GM's or Mr. Dicker's permission, the user can
describe a series of events using the previously mentioned rules,
though each actor or object is worth +1/3 and has a maximum of the
user's level (OSR) OR 1 for Novice, 2 for Professional, 3 for Expert,
4 for Veteran, 5 for Master, and 6 for Beyond (Into the Odd).
For
GM's and Mr. Dickers
In the hand of imaginative
players this weapon can be insanely powerful. So, here is a list of
options that may be used in order to reign in the power of the
weapon. The fun of the weapon is its gimmick, so limiting the damage
won't reduce the amount of fun players can have with this thing.
- Allow a Save vs. Breath (OSR) OR Dex Save (Into the Odd) to take ½ damage.
- Limit the number of objects or actors that may be involved by the user's Intelligence or Charisma (OSR) OR WILL (Into the Odd)
- Limit the number of objects or actors the may be involved by ½ of the aforementioned statistics.
- Only allow a single actor or object to be used once in a description per battle.
- Roll 1D20 for the maximum number of actors or objects that may be used for that attack.
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