So, I needed to get
my creative juices flowing. I made this guy to get the old
imagination engine going. I may use him for the Tower, or not.
Formed by the vague hate all bureaucracies have for creativity. Art by Zdzislaw Beksinski. |
The
Grey Folk
Movement marked
by the shuffle and crinkle of paper, it walks with perfect posture.
It's dressed in an old suit and unimaginative finery, stained from
years of service in abandoned places. Skin, digits, and face are made
from dust that wafts off of it in gentle breezes, leaving a floating
trail wherever it passes. A humanoid face without expression or
indicators of sex and age, its hair nothing more than a short dust
haze. “Do you have an appointment?” its voice a sexless
agglomeration of whispers from stale rumors and disingenuous
apologies.
Formed in places
where bored fascism and bureaucracy hold sway. Conglomerations of
rote lies and pen-strokes that create misery for the sake of
efficiency, these beings are formed from the byproducts that massive
organizations leave behind. They start as whispers, floating through
halls, repetitions of mottoes and denials for assistance. Growing,
they gain physical form, bodies made from decades old documents and
suits abandoned in offices. Never noticed, they wander the halls of
these leviathan bureaucracies, melding so perfectly with the
atmosphere, that they are perceived as just another cog in the
machine, another drone in the hive. Even after the business or
department has dissolved, the workers sent off to new sites of
mediocrity, they still wander the halls. Filling out paperwork,
filing folders onto water stained shelves, muttering pointless
chatter to empty break rooms, they continue their service to the
company despite there being no company to serve. Grey Folk dislike
disorder and anyone who isn't willing to bow to the rules of their
long extinct company. Mild annoyance and dislike are all the emotion
they are capable of, though they act on such feelings to extinguish
or reorient those they target. Without souls, and a dislike for those
that have them, they burn out the talent of others, scrape out the
passion of peoples' hearts, and lay waste to imagination. The Grey
Folk are the whimper at the end of the world, having stolen all the
energy for the last bang.
OSR
Type: Magical Creature (Not Undead, since undeath
requires a previous life, for which they never had)
Activity Cycle: All times, they exist to work.
Diet: Old paperwork and dust.
Intelligence: Very Intelligent, though without
any imagination.
Treasure: None
Alignment: Lawful (Evil)
No. Appearing: 1D3
Armor Class: 19 / 1 (While made of old suits and
paper, they possess the immovability of the organizations that formed
them.)
Movement: 30 ft.
Hit Dice: 4
To-Hit: +4
No. of Attacks: 2 – Unarmed OR Choking Dust
Damage: 1D8 w/ Instill Ennui
Special Attacks: Instill Ennui – Each
time a person is struck by the Grey Folk, they must make a save vs.
Paralysis or take a cumulative -1 to all attacks, saves, skills, and
damage rolls from a pervasive sense of boredom and pointlessness.
Bards and other characters who use creativity to fuel their abilities
get a +1 bonus to saves against this ability. Choking Dust –
The Grey Folk emits a blast of dust 15 feet wide, and 15 feet long.
Those caught in the blast take 1D6 and must make a save vs. Poison or
be blinded for 1 round.
Special Defenses: They are completely immune to
any magic that involves emotions (such as Fear). They are also immune
to suggestion, charm, command, or any other spell that gives
authority over the monster.
Magic Resistance: 25% (Magic breaks the rules of
reality)
Size: Medium (5' to 6' tall)
All Saves: 13
Crimson
Dragon Slayer
Activity Cycle: All times, they exist to work.
Diet: Old paperwork and dust.
Intelligence: Very Intelligent, though without
any imagination.
Treasure: None
Alignment: Lawful (Evil)
No. Appearing: 1D3
Armor Class: 5
Movement: 50 ft.
Hit Dice: 4 HD
Action-Dice: 2D6
No. of Attacks: 2 – Unarmed OR Choking Dust
Damage: 2D4 (Exploding) w/ Instill Ennui
Special Attacks: Instill Ennui – Each
time a person is struck by the Grey Folk, they must make a save or
take a cumulative -1 to all attacks, saves, skills, and damage rolls
from a pervasive sense of boredom and pointlessness. Bards and other
characters who use creativity to fuel their abilities get a +1 bonus
to saves against this ability. Choking Dust – The Grey Folk
emits a blast of dust 15 feet wide, and 15 feet long. Those caught in
the blast take 1D6 (exploding) and must make a save or be blinded for
1 round.
Special Defenses: They are completely immune to
any magic that involves emotions (such as Fear). They are also immune
to suggestion, charm, command, or any other spell that gives
authority over the monster.
Magic Resistance: 25% (Magic breaks the rules of
reality)
Size: Medium (5' to 6' tall)
Dungeon World
No. Appearing: 1D3
Armor: 3
Hit-Points: 16
Damage: Unarmed
- [1D8+2 Forceful,
Piercing 2, Ennui*] or
Choking Dust – [1D4 Ignores Armor of Characters who need to breath,
Blinding**]
*Ennui – Must defy
danger through mental fortitude (Wis). 10+: No effect. 7-9: -1 to
next roll. 6 or Less: -1 forward to all rolls for the rest of the
encounter. +1 to defy danger if the character is particularly
creative, like a bard.
** Blinding – Must
defy danger through acting fast and closing/covering their eyes (Dex)
or defy danger through enduring the dust (Con). 10+: No Effect. 7-9:
Vision partially obscured, -1 to all rolls involving sight until they
take time to clear the dust from their eyes. 6 or Less: Completely
blind until they take time to clear the dust from their eyes.
Motivations /
Tactics: Keep their 'workplace'
free of disorder. Ensure rogue elements in their 'workplace' are
neutralized. Focus attention on chaotic characters. Continue the
goals of whatever bureaucracy they were formed from.
Into
the Odd
Str 8, Dex 8, Wil
12, 10 hp.
Driven to neutralize
disorder and further the goals of whatever bureaucracy they formed
from. Attacks with fists (D6). Those hit by the unarmed attack must
make a Will save or lose D4 Will. Also attacks with Choking Dust,
Grey Folk releases a 15 ft x 15 ft cloud of dust. Those who are
caught in the cloud take 1D4 damage that ignores armor, they must
also make a Strength save or be blinded for 1 turn.
No comments:
Post a Comment