Thank you to the kind Andrew Fish. I am keeping the other up as a learning tool to myself and others. This is now the official version for Dungeon World.
The
Grey Folk
Movement marked
by the shuffle and crinkle of paper, it walks with perfect posture.
It's dressed in an old suit and unimaginative finery, stained from
years of service in abandoned places. Skin, digits, and face are made
from dust that wafts off of it in gentle breezes, leaving a floating
trail wherever it passes. A humanoid face without expression or
indicators of sex and age, its hair nothing more than a short dust
haze. “Do you have an appointment?” its voice a sexless
agglomeration of whispers from stale rumors and disingenuous
apologies.
Formed in places
where bored fascism and bureaucracy hold sway. Conglomerations of
rote lies and pen-strokes that create misery for the sake of
efficiency, these beings are formed from the byproducts that massive
organizations leave behind. They start as whispers, floating through
halls, repetitions of mottoes and denials for assistance. Growing,
they gain physical form, bodies made from decades old documents and
suits abandoned in offices. Never noticed, they wander the halls of
these leviathan bureaucracies, melding so perfectly with the
atmosphere, that they are perceived as just another cog in the
machine, another drone in the hive. Even after the business or
department has dissolved, the workers sent off to new sites of
mediocrity, they still wander the halls. Filling out paperwork,
filing folders onto water stained shelves, muttering pointless
chatter to empty break rooms, they continue their service to the
company despite there being no company to serve. Grey Folk dislike
disorder and anyone who isn't willing to bow to the rules of their
long extinct company. Mild annoyance and dislike are all the emotion
they are capable of, though they act on such feelings to extinguish
or reorient those they target. Without souls, and a dislike for those
that have them, they burn out the talent of others, scrape out the
passion of peoples' hearts, and lay waste to imagination. The Grey
Folk are the whimper at the end of the world, having stolen all the
energy for one last bang.
Dungeon World
– (Andrew Fish Remix)
Grouping: Single
(Usually)
Armor: 2
Hit-Points: 8
Damage: Unarmed
- [1D8+2 Forceful,
Piercing 2,]
Ennui - When the Grey Folks' dull stare meets your
eyes, their weary boredom soaks into your soul. Take -1 ongoing to
any act disruptive to their plans while you remain within their
presence. (As GM, you can share this move with the Players before
using it. Then, as a Soft Move, have a Grey Folk seek to lock eyes
with the Player, and ask "What do you do?" If their
reaction leads to a hard move, use Ennui)
Choking Dust - When you are caught within the
Grey Folks' choking dust, you cannot breathe (assuming you must) or
see (assuming you normally can). You are blinded, and gasping for air
until you escape the dust. Likely confusion and panic will set in as
well.
Instincts:
Keep their 'workplace' free of disorder.
Moves: Ensure
discipline. Suppress Disorder. Summon Shadows of the Scream. Ennui.
Choking Dust.
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