So,
here is what I have been working on over the weekend, wracking my
attention deficient brain to make something worth-while. This is my
first collaboration piece with another creative mind. Thomas Novosel,
created the picture of the Tower as well as a dungeon map (not
included in this post). Thomas created the picture first, and then my
mind latched onto an idea. The idea grew, and I found that my idea
could mesh with another of Thomas' called The
Black Candle Society.
I've included a link below to his blog entry about the society, as
well as another link to his blog's main page. Read his stuff, this
guy is my kind of crazy.
Black
Candle Society:
http://thomas-novosel.com/2016/04/11/black-candle-light-setting-notes/
Thomas
Novosel's Main Page: http://thomas-novosel.com/
By Thomas Novosel - The map will be included once the write-up is finished. |
The
Tower –
Afar
A
stained brick and concrete construction, canted as it points towards
the sky. A tower of right angles and straight lines in a place of
curves and oblique turns. The decorations on the edifice are made of
simple geometric shapes clustered together to make complex forms. The
flourishes are few, corralled within the bonds of rectangles and
squares, leaving the majority blank. Golden glints are cast from the
few bits of brass not corroded from the elements, becoming beacons to
those nearby in the day. Broken and grimed windows run up the sides
of the tower. The frames are straight sided and curved at the top,
ending with a spike shape at the curves' apex. Atop the tower is an
incongruous temple-like structure, a profusion of columns and arcane
symbols supporting an arched roof. The temple draws the eye, seeming
to have been plucked from an ancient city of art, and placed upon a
basic tower as a base. The tower is imbedded in the sands of a
beach, the grains of soft browns and yellows climbing up the building
sides, placed there by the wind and water. Roads to not turn to this
place, mapmakers have deigned to ignore its very existence. The
structure sets without purpose on a beach that is working to consume
it.
Near
No door leads into the place, and the placement of the
broken windows suggest there is more of it beneath the sands. Its
dimensions, and very presence, suggest a tower far taller than what
is seen above the sand. The bricks of its sides are misaligned, some
too prominent from the walls' face, others too recessed. Rows and
stacks of bricks set aligned and misaligned, without apparent purpose
or design. This irregularity is not a product of shoddy construction,
the rows and stacks, while misaligned, are perfectly placed in
regards to one another. Somehow it's walls have been shifted brick by
brick, a feat that has managed to keep it structurally sound. The
bricks are stained black in places, large swathes pressed into the
tower's sides. The dark stains shine in the sun, coated in a waxen
residue that makes the skin that touched them numb for a short while.
The temple sets far above, its roof pushing at the sky and the clouds
that sail within it. At times parts of the walls, and even the entire
temple, can be difficult to look at. Sections of brick and the temple
shift perspective subtly, becoming too blurry or too sharp for the
distance they are viewed at. The only way into the place is through
the broken windows and their verdigris and brass frames.
Through
The Windows
The room takes up an entire level of the tower, its
misaligned ceiling twenty feet overhead. Water puddles in places on
the black and white checkered floor, collected from weather reaching
through the empty window frames. The outer portions of the room are
devoid of furniture, though the gouges in the floors mark their
previous occupancy. Piled to the ceiling, taking up the center of the
room, is the furniture that once was spread throughout. Tables,
chairs, cabinets, desks, and other miscellanea are woven and piled
atop one another. Closer, it can be seen that these pieces have been
fused to one another, legs and seats seamlessly emerging from
desktops. Sodden papers adhere to the walls and floors in clumps and
single pages. Their ink has run to unreadability, save for a single
sheet torn in half, set dry and crisp atop a desktop with a chair
emerging from it. The page is typed (or written in a perfect and
bland script, for those worlds without typewriters), it reads:
The Process Company, Inc.
Lantern Branch Office
To: Edsel Q. Forsythia – Project
Long Burn Supervisor
From: Mavis L. Ferris – Company
Wide Projects Supervisor
I have been informed that Project:
Long Burn is running behind schedule.
This lack of timeliness is beginning to reach and unacceptable level.
Your lack of progress has been reported to the Process board of
directors. The board has given you 96 hours (Central Plane Temporal
Accounting) to remedy the situation. Your reports have been reviewed,
and it has been determined that the precautions you have ordered are
unnecessary. Furthermore, these precautions are greatly reducing the
possible profit margins that could be generated by Project:
Long Burn. You must bring the Lantern
Mechanism online in the allotted time, otherwise a new supervisor
will be assigned to your project. Below are the flow specifications
you are to implement in the Lantern Mechanism, as per Process
Engineering.
Centered in the
northern wall are a pair of corroded brass, sliding doors, one slid
closed the other tipped onto its side. Beyond the doors is a shaft,
blocked ten feet above with twists of stone and metal, below is open
to the darkness below. Ajar in the north-eastern corner is a metal
door, ajar and askew on its broken hinges. Beyond it is a stairwell,
the stairs leading down to darkness tinged with the scent of old
books and thunderstorms. The stairs are slick, water puddled in the
centers and sides of concrete steps leading down.
1
– The Light Behind The Door
After the descent,
puddles sliding beneath feet, darkness held at bay with meager light,
the bottom is reached. The stairs end in a small room, plaster
bulging from the push of water beneath, hexagonal white tile slick
with mildew. At the near end of the room is a wooden door, perfectly
hung, the frame dry and well polished. The door's upper half frames a
window frosted white, illuminated from behind. Emblazoned in bold
black script are the words: Questionable
Acquisitions, casting worded shadows from the window's center.
A porcelain, hexagonal handle is set along the right of the door at
waist height.
Beyond the door, a
room stretched, blown out from a cube to a sphere. Floating, fixed in
the center is a wooden desk, the contents of its top perfectly
arranged, a lamp on its corner casting radiance on the room. A wooden
chair, upholstered in red, sets floating and equally fixed behind the
desk, its seat rotating upon its base. Orbiting the desk: monochrome
pictures, a cigarette smoldering in a black ashtray, blank Process
Company letterhead, and a host of unused office supplies. Pictures
leer at those is the room, poses subtly shifting with each passing
orbit. Soon, poses are completely changed, loved ones belonging to
the viewer appear, then replaced by men in Victorian suits and animal
masks. The floor, checked tiles of black and white curve down, out,
and back up in a hemisphere. The ceiling, domed above, stretches down
to meet the hemisphere of the floor, allowing no room for walls.
Opposite the entrance, and degrees above the room's midpoint, is
another 'door'. Rectangular, the no-color of taupe, the height of
person and divided equally into three sections. Attached to the
center of each section is a silver, horizontal handle with a placard
and frame above it. The placards bear upon them: Acquisitions,
Expenses, and Mazes.
Next to the 'door', a pair of still wet rubber boots tap out 'shave
and a haircut, two bits', in an never ending loop.
When
pulled, each handle extends a drawer, as wide as an adult human, and
made of a thin metal painted the same color as the front. Within the
Acquisitions drawer
is a hallway. The black and white checked floor is aligned with the
drawer front, making it perpendicular to the sphere room's floor.
Hallway walls, made of white plaster, covered floor to ceiling with
evenly spaced picture-frames, end after fifteen feet with the floor's
sharp downward drop. Opposite the drawer-door, after the drop of the
floor, a door much like the one to the sphere room, its frame in the
opposing wall or the ceiling of the descending floor. Questionable
Practices is printed on
its frosted window in gold lettering, a soft yellow light
illuminating from behind. The hall is lit by long illuminated
cylinders set into metal frames on the ceiling. Buzzing, they shed a
harsh titanium-white light that flickers almost imperceptibly in time
with their noise. The relative direction of down persists until at
least half of whatever, or whoever, enters the drawer's hallway. Once
at least half-way, the new direction of down takes hold.
Expenses
is a normal drawer, having no hallways or rooms, just a large,
tattered black leather book. On its cover the words, YOUR
LIFE: DEBITS AND CREDITS are
embossed in flaking gold leaf. Thick and heavy, the book bears with
it the unforgettable scent of gold, silver, and printed money.
Mazes
is another normal drawer, containing a manila colored folder nearly
overflowing with papers, and a palm sized cherry-wood box. Sealed
with a silver clasp, the box contains a globe that in turn contains a
city. An island filled with buildings of similar design as the tower,
save they have no temples atop them. Looking through the magnifying
glass, also contained in the box, one can the city is alive with
movement. Minute people go about their lives as metal carriages
without horses travel up and down the tiny streets, oblong silver
balloons ply the 'skies', everyone oblivious to the god sized people
looking in at them.
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