What mad devices might be found in our strange city? Art by: Quique Alcatena |
Born as mechanisms for unknown uses, children made strange by the union of disparate
natures. They are Apparati, being suited for an increasingly
mechanical world, yet unsuited for the society that mechanisms serve.
Wanted for their prowess, and nothing more, their existence is marked
by isolation within polite society. In the fringes homes can be
founded, family chosen, and friends made all at the cost of
prosperity. Their choice is binary, comfort or companionship.
Oh, the sad masses that roam these lonely streets. |
I've always
been an outsider, a displaced person. - Siobhan Fahey
While
dalliances have occurred between the Breksta
and other races, they are frowned upon due to the possibility of
progeny resulting from such unions. Breksta
who do not wish to be abandoned and shamed by their kind, purposely
end 'monstrous' pregnancies. Those who are born of taboo unions are
called Fracti,
and are shunned more so than their parents.
It
is impossible to determine what 'kind' of Fracti
will come from a
particular union of Breksta
and other. Race and
gender of the Breksta
in the union seems to bear no known influence. Of the Fracti,
only the Chemi
have more difficulty integrating into society, our Apparati
at least serving an exploitable purpose. Apparati
are engine-smiths and machine-whispers, capable of working mechanical
miracles on machines believed to be beyond repair. They can hear the
complaints and needs of a machine simply by listening to its noises,
and there are even a few who can give a machine enough spirit to act
as if alive.
Physically,
the Apparati possess
many of the physical characteristics of the other Fracti:
they have an average height of 6 feet and 1 inch / 1.85 meters
(average human is 5 feet 4 inches / 1.63 meters), they have an
average lifespan of 192 years (average human is 64), and they possess
heads of inanimate objects. In the case of Apparati
their heads take the form of complex machines constantly in motion.
As with their other Fracti
brethren, their skin
tones vary among the normal colors of humanity. Male or female, their
voices have the strange quality as if the speaker is speaking into a
whirling fan. Apparati
have difficulty
integrating into society due to their difficulty in understanding the
subtlety of social interactions.
An Apparati member of a militia's engineers. Picture Mangling by: Me |
OSR
/ AD&D / LotFP
+ 1 Strength (7 /
18)
+ 1 Dexterity (3 /
18)
+ 1 Constitution (3
/ 18)
+ 2 Intelligence (8
/ 18)
+/- 0 Wisdom (8 /
18)
- 3 Charisma (3 /
18)
The Apparati
are known to be able to work out solutions to difficult problems with
ease, however, they find great difficulty in social interactions. Due
to being larger than average humans and have the reflexes of a
hair-trigger, they are physically superior to humans in almost all
ways.
Apparati
possess 360 degree vision and are immune to gaze attacks. Due to the
constant whiling and clicking of their machine heads, they take a
penalty to all rolls involving stealth: -1 (X out of 6 system), -3
(D20 skill roll system), or -17% (Rogue percentile skills). They
require +5% more experience to level up as compared to other races.
An Apparati may
diagnose the exact malfunction inhibiting the functionality of a
machine by spending 10 minutes examining it. This ability does not
require a roll of any kind.
An Apparati
does not suffer any ill effects, outside of an automatic miss, from
rolling a 1 on an attack roll using a mechanically complex weapon.
Examples of mechanically complex weapons are: firearms, repeating
crossbows, and chainsaw-swords.
Additional
Abilities
Lock Whisper: The
character may spend ten minutes whispering, and listening to the
words of a non-magical lock. After the ten minutes, the character may
make a roll to see if the lock unlocks itself as if the character had
made a successful roll to pick it. If the roll succeeds, the lock
unlocks itself, if the roll fails then the standard method for lock
picking must be used. The roll used depends on the system:
X
out of 6:
The character has a 'skill' called Lock
Whisper that
increases as the character advances in level. This skill begins at a
rating of 3 out of 6, and is not penalized for the quality or state
of the lock. The skill increases by 1 for every 3 levels after the
1st.
Skill points may not be used to increase the rating of the skill.
Percentile Skill
System: The character has a
'skill' called Lock
Whisper that increases
as the character advances in level. This skill begins at a rating of
25%, and is not penalized for the quality of state of the lock. The
skill increases by 5% per level. Points may not be spent to increase
the rating of the skill.
Requires 5% extra
experience to level up.
Sense Machines:
This ability allows the character to sense all mechanical devices,
including traps, with the same range and capability of the Find
Traps spell. The character may
use this ability a number of times per day equal to their level.
Requires 5% extra experience to level up.
An example of the many machines of the city that an Apparati might be called on to repair. |
Machine Healer:
This ability allows the character to repair any mechanical device
simply by spending 10 minutes, without distraction, touching it. At
the end of the 10 minutes, the device is completely repaired and
functions as if it were new again. The character may use this ability
at will. Requires 5% extra experience to level up.
Hand Cannon: This
ability allows the character to toss bullets with a speed an power
equal to a small pistol. The 'bullet' may be anything from a lead
ball to a small rock. This ability allows for the same number attacks
per round as throwing knives.
Damage:
1D6
Range
-
Short:
25
Feet / 7.62 Meters
Medium:
50
Feet / 15.24 Meters
Long:
100
Feet / 30.48 Meters
Notes:
Due
to the speed and power of this ability, targets wearing armor of any
kind are at a +/- 2 penalty to AC.
Requires
5% extra experience to level up.
Machine Anima:
This ability allows the
character to give a semblance of life to a machine as if they cast
Animate Object upon
it. This ability only works on complex machines with multiple moving
parts. The character may use this ability once per day at first
level, the number increases by 1 for every 6 levels after the first.
The caster level for the spell is equal to the character's level.
Requires 10% extra experience to level up.
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