Who might you find on these city streets when reality breaks? Art By: Quique Alcatena |
Reality is seen as
stable, persistent, and dependable. However, if reality was only
stable for a majority of time, how would anyone know? We tell ourselves a
story in which the things we see only once, never happened: there was
no hallway in the cupboard because when we look again, the hallway is
not there. In places where reality is stable only most of the time,
the general state of reality can be treated like changes in the
weather. In the Infinite City the basic laws of reality can
shift from time to time, leaving the unprepared confused at best or
in danger at worst.
Too
much sanity may be madness and the maddest of all, to see life as it
is an not as it should be. -
Migel de Cervantes
In
all things, there is a possibility of magic, in all technology, there
is a possibility of a solution. In there city there is a service
provided free of charge to the people, called Objective
Reality Reports, or
more commonly, Reality
Weather. Every block
in the Infinite City
has a lamppost that
differs from the other more mundane versions. Called Indicator
Lamps, they are tended
to by men and women with overly long limbs and golden colored skin.
These strange folk work for the city itself, being among the many
strange creatures that repair the infrastructure of the city, all of
whom are employed by the Works
Agency. Called Real
Workers, these
individuals are actually spiders who have woven themselves humanoid
faces and bodies out of their golden webs. Real
Workers shouldn't be
confused with the spiders who write novels into their tiny webs, or
the spiders who are librarians and who are at war with the sphinxes
for control of the city's libraries. Currently, the sphinxes are
winning...
Never let them know, you know. Art By: Harry Clarke |
Never
under any circumstance, indicate to a Real Worker that you know they
are not a 'normal citizen', and are, in fact, a spider with a body
made of web. Real Worker's are very sensitive about said subject, and
have a tendency to become violent when said subjects are broached
with them. If such a faux pas should occur, the Works Agency cannot
be held responsible for any injury, harm, or death to either party. -
Indicator Lamps Instruction Manual pg. 7
The
streets of the Infinite
City are
littered with the manuals and pamphlets the Real
Workers
toss from their pockets during their travels throughout the city.
Almost all children beyond the age of 5 ¾ years knows what the
colors of the Indicator
Lamps
mean.
Game
Notes: Whenever
the characters enter a new city cell, the DM is encouraged to roll on
the following chart to determine what the Reality
Weather
for that area is.
Reality
Weather
- 1D20
1
– 14 Normal (As far as normal in the city can be.)
15
Thought Insertion
16
Intermetamorphic Actors
17
Reflection Rebellion
18
City Synchronicity
19
Objects Behaving Strangely
20
Coterminous Locations
State:
Normal
Color:
Grape
Purple
Symptoms:
The
world operates with the normal rules, without any overly strange
phenomena.
State:
BEWARE!
Thought Insertion
Color:
Lemon
Yellow
Symptoms:
Thoughts
from random buildings and sites begin inserting their thoughts, they
can think from time to time, into the minds of the people in the
city. These thoughts can be as innocuous as 'My that is a lovely
shade of blue.' or as ominous as 'That woman is planning on killing
you'. These thoughts are obviously from outside the individual, but
they can be distracting or unnerving.
OSR
/ AD&D / LotFP:
All
attack rolls by those with minds have a -2 penalty. -1 Penalty for X
out of 6 skills,
-3 penalty to Skill
Proficiencies,
and -17% penalty to Percentile
Skills.
Into
the Odd:
All
saves are made at a -2 penalty.
Strange Entertainers. Art By: Leon Bakst |
State: ATTENTION!
Intermetamorphic Actors
Color:
Lime
Green
Symptoms:
Out
of passageways, and blind alleys, come strange entertainers.
Jugglers, organ-grinders, acrobats, and mimes flood the streets of
the city cells. The problem arises from these entertainers switching
identities at random while keeping the same face and job. (e.g. Bob
the acrobat begins to act like Nancy the organ-grinder). These
entertainers will ask the characters strange questions (e.g. What did
your face look like before your mother and father were born?), but
are generally harmless. The actors will disappear as they had
appeared, after 8 hours 7 minutes and 6 seconds of entertaining on
the streets.
State:
BEWARE!
Reflection Rebellion
Color:
Orange
Orange
Symptoms:
Reflections
in the city cell behave oddly. Usually the reflection does something
slightly different than the person or object causing the reflection.
Occasionally, the reflection can be doing something very different
than the person making the reflection causing that person to become
upset. These different actions can range from mundane differences
like wearing a green-scarf after Saint
Perdy's
Day,
to disturbing actions like brutally murdering the person's favorite
author. Others are able to see these strange actions of the person's
reflection, but only the person being reflected is effected
emotionally. This effect lasts for a full 24 hours in the city cell.
Randomly
choose a Player Character every hour they are wandering the streets.
A single Player Character may only be effected once per 24 hour
period.
OSR
/ AD&D / LotFP: Have
the character roll a Save vs. Paralyze. If they succeed at the save,
they are slightly unnerved but suffer no lasting effect. If they
fail, they are at a -1 penalty to all attack-rolls, saves, and AC
until they sleep for at least 8 hours.
Into
the Odd: Have
the character roll a Will save. If they succeed at the save, they
are slightly unnerved but suffer no lasting effect. If they fail,
they are at a -1 penalty to all saves until they sleep for at least 8
hours.
State:
ALERT!
City Synchronicity
Color:
Sauntering
Fruit Blue
Symptoms:
The
city is feeling particularly helpful, during this type of event it
will attempt to communicate with people through seemingly random
events. A woman on the street coughing as you walk by, a dog barking
as you think about dinner, or a band tuning their instruments can all
be helpful messages from the city. Unfortunately, most citizens are
too unperceptive to understand what the city is saying. Those that do
find hints and suggestions hidden in these strange signs to assist
them on current problems they are having. This type of Reality
Weather isn't
terribly dangerous, or even troubling, but the Works
Agency
wants everyone in an area to be aware of this event so as to reap the
most benefit from it. This effect lasts for 24 hours.
OSR
/ AD&D / LotFP:
Have
each player attempt to roll under their Wisdom
score on 1D20. Those that are successful are given a minor hint or
insight into solving a current problem or dilemma.
Into
the Odd:
Have
each player roll a Will save. Those that are successful are given a
minor hint or insight into solving a current problem or dilemma.
State:
CAUTION!
Objects Behaving Strangely
Color:
Hell
Apple Red
Symptoms:
One
object on each person in the city cell will behave helpfully, being
more apt to function in a way that is beneficial to the user. Another
object on each person in the city cell will behave rudely,
functioning in a way that impedes the user's use of it. These objects
do not function differently than they did before, but rather they
seem to either work perfectly or malfunction ever so slightly as to
be a nuisance. (e.g. A key might actually guide the user's hand to
insert it perfectly in the lock, and turn effortlessly as the user
balances bags of groceries in their arm. A key might purposely guide
a user's hand away from the lock, requiring them to put down their
groceries and guide the key carefully into the lock)
All
Systems:
Randomly
determine two objects on each character's equipment list. One object
will provide a +1/+5% bonus to its use (Damage, to-hit, save, skill
check, AC bonus, etc...). The other object will act rudely and bestow
a -1/-5% penalty to its use. This effect lasts for 24 hours, or until
they leave the city cell, which ever comes first.
Sometimes doors don't lead to the same place twice. Art By: Helen Stranton |
State:
ATTENTION!
Coterminous Locations
Color:
Heaven
Plum White
Symptoms:
A
random location in the city cell can now be accessed normally as well
as accessed from a random part of the city. Normally, this usually
just results in some confusion as a person steps out into a street
they have never visited, or enters a tavern that wasn't there
yesterday. However, a minority of the time the location can become
linked with a dangerous part of the city, allowing in creatures and
individuals who are hazardous to the health of the citizens.
Thankfully, these connections only last for 8 hours, but during such
times, many dangerous creatures might enter into unsuspecting
streets.
All
Systems:
Roll
1D20, on a roll of a 1, the DM is encouraged to introduce monsters or
character's into the streets of the city cell that are most
inconvenient for the player character's.
Author's
Note
All of these Reality
Weather effects are based off of common delusions experienced by
certain individuals with mental illnesses. This post is not meant to
make light of the delusions these individuals might experience, but
rather as a teaching tool to help players understand how pervasive
these delusions can be. These delusions are just as real to the
people experiencing them as they are to the character's experiencing
the effects. By using them in this way in a game setting, it can help
the players come to understand some of the challenges individual's
with mental illnesses suffer while at the same time being
entertaining. The strongest, and most lasting, learning experiences
are created through pairing them with entertainment.
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