Flesh warped over madness. Pictures Mangled By: Me |
Rawman
/ Sinew Soldier
Hulking form,
wearing draped shadows. Bright flash, blue after images overlaying a
shape rushing towards you. Humanoid, twice the height of an adult,
skinless and gleaming in what little light there is. Four arms ending
in snicker-snacking metal implements, snapping out to snap, stab, and
rend. An eye, overly large, centered in the chest, no head, its iris
a labyrinth, no pupil. A mouth embedded in its solar plexus, teeth as
large as dinner knives, proportions and shapes too human. Wire-frame
geometric shape hovering above where a head should be, only shoulders
and blank space where the neck should be. For a moment, time hovering
in suspension, it looks at you, truly sees you then the
cutting begins.
Transcript
Excerpt: Doctor [REDACTED]'s testimony to the Infinite City United War Council -
Doctor: Now,
Lords and Ladies, we come to what the front-line soldiers call Sinew
Soldiers.
They first appeared
within days after the victory at Fiddler's Green. It is my contention
that their appearance is directly linked to the Boon Event
which occurred during the final hours of the battle.
We can see from
numerous eyewitness reports that theses Sinew Soldiers targeted
soldiers who were Protagonists. These monstrosities targeted
the highest rated Protagonist and then went about killing the
others around them, once the Protagonist had be dispatched.
Their current
numbers are unknown, however, due to the amount of [REDACTED] that
the Marchen expended in [REDACTED] them, it can be safely assumed
that relatively few were [REDACTED] before the end of the war.
The site of the city's United War Council during the Storyteller Wars. |
Councilwoman
[REDACTED]: Thank you doctor, that will be all.
Doctor
[REDACTED]: But I have more to offer on this topic councilwoman.
Councilwoman
[REDACTED]: We have heard all that we need to in order to make
our decision. Thank you for your presence here today, Doctor
[REDACTED].
Transcript of
Interview Conducted at Rose Briar Asylum.
Lt.: Lieutenant
[REDACTED]
Sgt.: Sargent
[REDACTED] Ret.
Lt.: Thank
you for agreeing to meet with me.
Sgt.: I
wasn't given much of a choice.
Lt.: Despite
that, I am grateful for your time.
Sgt.: Sure.
Lt.: I would
like to talk about your experiences and impressions of your
interactions with beings called Sinew Soldiers or Rawmen.
Sgt.:
Interactions? You mean when I killed them, while they tried to
kill me.
Lt.: Well
(pause) yes. Tell me about when they tried to kill you, and you in
turn killed them.
Sgt.: What
do you want to know?
Lt.: According
to your record, by the end of the war, your Protagonist rating was
Mem. You had fought them in single combat according to numerous
reports. Tell me about their tactics.
Sgt.: They
moved fast, and they were graceful like a dancer. I remember staring
out of the trenches, looking at one of them running at us, and
thinking about ballet. They'd start by using the giant spark-bulb
attached to their arm, it'd blind folks if they didn't look away.
Then they'd spray everyone with that damn tooth gun of theirs.
Lt.: Two
things. Firstly, is the integrated spark-bulb why you have demanded
kerosene lanterns and gaslights in your room? Secondly, what do you
mean when you speak about tooth-guns?
Sgt.:Funny
how nobody had even seen a spark-bulb before the wars, and now
they're everywhere. Hell, they even look the same. You really mean to
tell me that somebody actually invented a [expletive] lamp that looks
exactly like the ones on the [expletive] monsters everybody know you
guys captured at the end of the war?
Lt.: I'm
sorry, but I am unaware of any connection between the two.
So many souls were locked away in Rose Briar for unseen wounds earned in the Storyteller Wars. |
Sgt.: Sure
you are. Yes, I saw enough of those [expletive] things during the
wars. I don't need to be blinded by them in my own [expletive] room.
Also, we called them tooth-guns because they shot teeth. Teeth, like
the ones in my [expletive] mouth. Roots, crown, everything. Those
monsters would just hose down the trench before jumping right in.
Lt.: Then
what would they do?
Sgt.: What
would they do? [Begins yelling] They'd start [expletive] killing my
friends, that's what'd they'd do.
Lt.: My
apologies, I did not mean to upset you.
Sgt.: It
doesn't matter. (Pause) They had these scissors attached to their
arms, and they'd just start cutting people in half trying to get near
the closest Hero. They'd stab grunts with this huge [expletive]
needle attached to their other arm. Once the needle was in, it was
like the [expletive] thing sucked out a guy's insides. He'd get all
wrinkled and slack like a piece of rotten fruit. That's what they'd
do. Flash, shoot, cut, and suck. If those things were hurt, suckin'
the insides out of a guy would heal them somehow. Then there was
their big [expletive] teeth. I saw one of those things bite a guy in
half, then spit him out.
Lt.: And
that is it? No other tactics?
Sgt.: Yes,
that's [expletive] it. Now, if you don't mind, I'm going to tell you
to [expletive] yourself with the nearest broken bottle, then breath
in as much ether as they'll let me.
What horrors, long forgotten on the battlefields, now stalk these streets? |
OSR
/ AD&D / LotFP
Activity Cycle:
Any
Alignment:
Neutral (Evil)
Intelligence:
High (Though they only display such intelligence in their
planning and tactics)
Treasure: None.
AC: -1 / 21
Move: 70 ft.
Reach: 10
ft.
HD: 12
THAC0 / To-Hit:
8 / +12
# of Attacks:
5 (Bite, Tooth-Gun, Scissors, Flash Bulb, and Hypodermic Needle)
Bite: 1D8+3
– Does not receive the reach bonus. Can only be used on targets
within normal melee range.
Tooth-Gun: 5D4
– Save versus Breath for ½ damage. Fires in a 30ft cone. May only
be used every 1D3 rounds.
Scissors:
1D10+3 – On a critical hit the target must make a save
versus Paralyze or lose 1D3 Strength or Dexterity (roll odd/even to
decide) from the scissors severing tendons and muscles. This effect
is on top of the normal bonus damage from a critical hit.
Flash Bulb:
This effect does not cause any damage. When used, everyone
within 30 feet, facing the front of the monster, must make a save
versus Breath in order to shield their eyes from the blinding flash.
Those that fail are blinded for 1 round and take the normal penalties
for being unable to see. A successful save does not render a
character immune to future uses of this ability.
Hypodermic
Needle: 1D6+2 – If the creature has sustained damage, it
may heal itself for a number of points equal to the damage done with
this attack. The Rawman cannot increase its HP above its normal
maximum.
All Saves: 10
Special Abilities
-
Strange
Sight: Sinew
Soldier are capable of 'seeing' in any conditions despite light
levels or obscuring smoke. They can, however, be blinded.
Unnerving
Gaze: Those
who first approach within 10 feet of the monster must make a save
versus Paralyze. A failed save results in the character being unable
to attack the monster until it has acted against them first. After
this initial contact, characters no longer are effected by this
ability. If the monster has already acted before them, then they are
also unaffected by this ability.
See
the Strongest: The
monster is capable of seeing who within it's line of sight is has the
highest amount of experience. Sinew Soldiers always target the
strongest character first.
Experience
Award: 7,500
Death sows his work across the city. Art By: Felicien Rops |
Pathfinder
/ 3.X
CR
14
XP:
38,400
NE
Large humanoid (?)
Initiative:
+4;
Senses:
True Sight 60 ft. Perception +13
DEFENSE
AC:
21, touch 11, flat-footed 20 (+4 Dex, +8 natural, –1 size)
HP:
114 (12d8+60)
Fort
+13, Ref +8, Will +7
OFFENSE
Speed:
70 ft.
Combat:
May
use all of its combat abilities in a single round if it takes a full
attack action.
Melee:
Scissors:
+16 (1D12+7), Hypodermic Needle +16 (1D6+7, Special), Bite +16
(1D10+7 No Reach)
Ranged:
Tooth-Gun (5D6)
Space:
10 ft.
Reach:
10 ft.
Special
Attacks
Scissors:
On a critical hit, the Scissors do x2 damage. The target must make a
Fortitude save (DC 21), a failed save results in the character taking
1D3 points of ability damaged to their Strength or Dexterity (roll
odd/even to determine) due to the scissors cutting tendons and
muscle.
Hypodermic
Needle: If the
creature has sustained damage, it may heal itself for a number of
points equal to the damage done with this attack. The Rawman cannot
increase its HP about its normal maximum. A successful critical hit
results in x2 damage/healing.
Tooth-Gun:
Must make a Reflex save for ½ damage (DC 21). Fires in a 30ft
cone. May only be used every 1D3 rounds.
Flash Bulb:
When used, everyone within 30 feet, facing the front of the monster,
must make a Reflex save (DC 21) in order to shield their eyes from
the blinding flash. Those that fail are blinded for 1 round and take
the normal penalties for being unable to see. A successful save does
not render a character immune to future uses of this ability.
Unnerving
Gaze: Those
who first approach within 10 feet of the monster must make a Will
save (DC 21). A failed save results in the character being unable to
attack the monster until it has acted against them first. After this
initial contact, characters no longer are effected by this ability.
If the monster has already acted before them, then they are also
unaffected by this ability.
STATISTICS
Str
28, Dex 18, Con 20, Int 16, Wis 12, Cha 10
Base
Attack:
+9
CMB:
+17
CMD:
31
Feats:
Iron Will, Power Attack, Combat Reflexes, Dodge, Mobility, and Spring
Attack
Skills:
Climb +19, Intimidate +12, Perception +13, Acrobatics +16, and
Stealth +15
Languages:
Does not speak, but understands any language spoken to it.
SPECIAL
ABILITIES
See
the Strongest:
The
monster is capable of seeing who within it's line of sight is has the
highest amount of experience. Sinew Soldiers always target the
strongest character first.
Death walks these ways, and gentles the pain of living. Art By: Jacek Malczewski |
Into
the Odd
Str 18, Dex 16, Wil
14, 20 hp. Armor: 1
Driven
to kill the strongest.
Moves
twice as fast as a normal human.
Can
see who has survived the most number of adventures. They will target
the strongest first.
Capable of 'seeing'
in any conditions despite light levels or obscuring smoke. They can,
however, be blinded.
Unnerving
Gaze: Those
who first approach within 10 feet of the monster must make a Will
save. A failed save results in the character being unable to attack
the monster until it has acted against them first. After this initial
contact, characters no longer are effected by this ability. If the
monster has already acted before them, then they are also unaffected
by this ability.
Scissors:
1D8 and 1D3 Dex or Str (roll odd/even to decide)
Hypodermic
Needle:
1D6 (½ the damage dealt heals the monster)
Tooth-Gun:
3D4 (Dex save for ½ damage)
Flash
Bulb:
Dex save or be blinded for 1 round
Bite:
1D10
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