Oh sweet angels, thy mercy is perfection. Art By: Edmund Dulac |
Pictures Mangled
by Me: Any picture with this in its caption means it is a collage
I made using 19th and early 20th century illustrations. All these
illustrations are public domain, meaning I didn't rob anyone by using
these pictures for my own gains.
Author's Note:
This is the second Hound of Saint Jasper, I may make another, but
there are other ideas I need to work out.
Oh loyal one,
He of the pack and
the family,
Watch over me for
danger is near,
I see the shadows
of my pursuers,
I hear the echoes
of their steps,
Find me before
their hunt is finished,
Bear the weight of
their animosity,
For I cannot bear
it myself.
- Prayer of the
hunted to Saint Jasper
Darkness must always be opposed by light. Art By: Gustave Dore |
Volentine, Bergan
(6M – 280). A Catalogue of Paranatural Beings; Conceptuals.
Infinite City: Poete House of Publishing. Pg. 103
... Which brings us
to the unique character of Saint Jasper. Being unestablished in the
theophysical realms, there is confusion as to where Saint Jasper
resides, if he resides anywhere at all.
It is possible that
Saint Jasper is a sentient thought-form , not a deity at all. This
thought-form more than likely takes residence in one of the protean
meta-matter realms. The Hounds of Saint Jasper are merely aspects of
Saint Jasper, that he splits from himself before shaping their bodies
from the matter of his meta-matter realm before sending it into the
prime realm in which we reside.
This, of course, is
merely conjecture. What is known is the level of power that his
servants, especially Canis Sophia Aeon (Bright Hound), one of
the more powerful. While Canis Hylic Aeon (Tar Wolf) exhibits
the raw power of physical matter, it is Canis Sophia Aeon (Bright
Hound) that controls the raw power of arcane forces.
Fear not dear child, for the angels are with thee. Art By: Gustave Dore |
A guardian of Saint
Jasper's faithful, it has only been documented as moving singly,
without the support of a pack. Undoubtedly, their innate control over
arcane and miraculous forces makes traveling in a pack superfluous.
... They take the
form of a pony-sized, white mastiff with a human head, blank faced.
Rather than the normal physical characteristics of a face, they
possess three sets of eyes, with prismatic wings growing from its
left and right sides. Strange pictograms, glowing with varied hues,
play across its white fur, seeming to match its moods. The only piece
of clothing they are known to wear is a crown-like headdress, with an
eyeless face at its front that speaks with the creature's voice.
Focusing on
protection, healing, and divine wrath, it is rare for a Canis
Sophia Aeon (Bright Hound) to come into direct physical conflict.
The signs of their use of divine abilities can be found in their
three sets of eyes and the luminosity of their fur.
As with the other
'hounds', they are want to quickly leave an area once their purpose
is finished. It is unknown if this is due to their presence being in
high demand, or if their existence drains the potency of Saint
Jasper...
Sweet guardian of light. Pictures Mangled By: Me |
A canine form,
white fur casting an illuminating aura, heralding its coming. As
large as a wagon, it pads closer with a grace that defies size. A
humanoid head, faceless, three sets of eyes that cast their own
subtle radiance, feathered prismatic wings emerging from each side of
the head. Stylized pictures dance across its radiant white sides,
color, shape, and movements corresponding to the creature's mood.
Atop its head, a turban-like crown, an eyeless golden face smiling
serenely. Speaking in a feminine voice, it states, “I am the mercy
and protection of Saint Jasper, here to give His favor to the
Faithful.”
Saint
Jasper's Blessed Hound of Protection / Bright Hound / Trippy Dog
OSR
/ AD&D / LotFP
Type: Outsider
Activity Cycle: Any
Diet: The faith of the followers of Saint Jasper.
Intelligence: Superhuman (Always heard in the
listeners' primary language)
Treasure: Whatever is judged appropriate by the
DM
Alignment: Neutral Good
No. Appearing: 1
Armor Class: 21 / -1
Movement: 60 ft (Walking) / 120 ft (Flying)
Hit Dice: 11+11
THAC0/To-Hit: 9 / +11
No. of Attacks: 3 (Ray/Gaze/Lance of Light)
Damage: Red Ray (3D4 Fire), Green Gaze (2D6
Acid), Lavender Lance (1D12 Electricity) - Max Range for All: 300 ft
w/ No Range Penalty.
All Saves: 10
Spell Resistance: 30%
Experience: 3,000
Special Abilities
/ Attacks -
Saint Jasper's
Halo: The hound emits a nimbus
of white light to surround it and its allies. Up
to 5 individual's of the Hound's choice, including itself, receive a
number of benefits when within 20 ft of it:
+/-
3 to AC
+3
Bonus to All Saves
+3
Bonus to Attacks and Damage
Spells -
Caster Level Equal
to Hit-Dice
At
Will: Bless, Light,
Remove Fear, Cure Light Wounds
3/Day:
Hold Person, Know Alignment, Augury, Silence 15' Radius
2/Day:
Call Lightning, Stone Shape, Dispel Magic, Remove Curse
1/Day:
Confusion, Charm Monster, Minor Globe of Invulnerability, Ice Storm
1/Week:
Atonement, True Seeing, Raise Dead
Radiant Tone: The
face on the Hound's crown emits a single perfect note, creating a
wave of prismatic energy. Striking all targets in a 70ft cone, the
note does 7D6 force damage (the same type as a magic missile). Those
caught in the cone may make a save versus Breath for ½ damage.
Targets that fail their save versus Breath must also make a save
versus Paralysis, or be deafened for 1D6+1 rounds. The hound may use
this ability once every 1D3 rounds.
Fear not the alleys, for the protection of Saint Jasper is with thee. Art By: Edmund Dulac |
Pits
and Perils
Attacks: 3
– Range 300 ft, No Range Penalty
Red
Ray: Fire Damage
Green
Gaze: Acid Damage
Lavender
Lance: Electricity Damage
Level: 6
(Always speaks in the native language of the listener)
Move: 60'
(Walking) / 120' Flying
Size: Large
Side: N
Special Abilities
/ Attacks -
Saint Jasper's
Halo: The hound emits a nimbus
of white light to surround it and its allies. Up
to 5 individual's of the Hound's choice, including itself, receive a
number of benefits when within 20 ft of it:
Negates
1 Hit of Damage a Round
+1
Bonus to All Save Rolls
+1
Bonus to Attack Rolls
Spells -
Caster Level Equal
to Monster Level
At
Will: Glow
2/Day:
Bolt, Stun, Heal
1/Day:
Ruin, Link, Ward
Radiant Tone: The
face on the Hound's crown emits a single perfect note, creating a
wave of prismatic energy. Striking up to 3 man sized targets in 60
feet for 2D6 hits of electricity. Those caught in the cone may make a
save for ½ damage. Targets that fail their save versus Breath must
also make a save, or be deafened for 3 rounds. The hound may use this
ability once every 1D3 rounds.
No matter the place, the eyes of Saint Jasper are upon you. Art By: Remedios Vero |
Into
the Odd
Str: 16 Dex: 16
Will: 17 HP: 14 Armor: 2
Driven to protect
the faithful of Saint Jasper. They move at twice the speed of a human
and fly at four-times the speed of a human running.
All Ranged
Attacks -
Red Ray: 1D8 (Fire)
Green Gaze: 2D4
(Acid)
Lavender Lance:
1D6+2 (Electricity)
Abilities
Saint Jasper's
Halo: The hound emits a nimbus
of white light to surround it and its allies. Up
to 5 individual's of the Hound's choice, including itself, receive a
number of benefits when within 20 ft of it:
+1
Armor
+2
Bonus to All Saves
+3
Bonus to Damage
Illuminate
Matter: Cause an object no
larger than a fist to glow with a white light.
Blind the Wicked:
Target must pass a Will save or
is Blinded until the
Hound lifts the curse or they have a full rest. Blinded individuals
may require a Dex save to carry out other actions that rely on sight,
and their attacks are Impaired.
Confound the
Wicked: Target must pass a Will
save or repeat their current action until the Hound says to stop, or
they pass the Save on their turn.
Radiant Tone:
The face on the Hound's crown emits a single perfect note, creating a
wave of prismatic energy. Striking all targets in a 70ft cone, the
note does 3D6 physical damage. Those caught in the cone may make a
Dex save for ½ damage. Targets that fail their save must also make
a Str save, or be deafened for 1D6+1 rounds. The hound may use this
ability once every 1D3 rounds.
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